Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Dead City
Showing 1-7 of 7 entries
Update: 23 Jul, 2018 @ 1:17pm

Added extra medkits in ASBI, Difficulty tier 1 and 2 challenges.
Adjusted spawns on the end run in the city
Reduced some other spawns
Miscellaneous fixes

Update: 10 Oct, 2017 @ 8:36am

Map 4:
Further reduced spawns in the final city run and hopefully cleared the drones clogging up
Less annoying chairs
Bits and pieces

Update: 8 Oct, 2017 @ 3:14pm

Map 4:
(I'm still working on other stuff based on the feedback, just wanted to get some of these fixes through first)
Fixed one time door on the left of the base of the elevators
Decontamination room changes (stop people hacking before process had even begun)
Let there be light (still a wip)
PC C spawn(bridge) a little bit tweaking with the spawn waking
Reduced drone spawning during the city run near the end
Wooden Boxes are now solid
Fixed player dots not appearing on overview map in menu
Misc map changes

Update: 7 Oct, 2017 @ 4:17pm

New map beta dc4-Fight and Flight - not sure of the performance of the new map and balance so feedback would be appreciated, I'm gonna call it a beta cause its a great excuse for all the rough edges and bugs of the map atm.
The new map is kinda incoherent with fairly messy features and ideas, some I only really half implemented but hopefully it will mainly work. + Lots of ledges to fall to your death and get frustrated, that was the aim of this map. After playing it you will be probably have great contempt for my very existence.

The rain sound was missing from the 1st map for some reason - I really don't even know what I do sometimes
Some soundscapes were missing
Misc stuff - rearranging of folder etc

Update: 27 Apr, 2017 @ 3:40am

1.3.1
Omega City:
Player can call lift from below if they for whatever reason fall off the lift as it is ascending

Update: 26 Apr, 2017 @ 5:43am

1.3
Stuff

1st map - Omega City:
Fixed annoying lift (only an imbecile could have created such a thing)
Missing music file

3rd map - Search and Rescue:
Added some hints at the finale of the map
Fixed a typo many years old in the mission debriefing for the last map with a possible small hint for maybe a 4th map and conclusion to this campaign
More stuff


Its been a while since I worked on this kind of thing so it will be a minor miracle if I haven't broken anything

Update: 20 Apr, 2017 @ 4:08pm