Arma 3
Radiation - DEMO
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Update: 17 Apr, 2018 @ 2:21am

Sript update, for now only STEAM version is updated, i will update the direct download link as soon as i have time to make a short video update as well.
See alias_radiation_ini.sqf to find more about newly 3 script parameters i introduced.
Changelog:
* now for each object you can set a different value for damage, which in other words will make some objects more radioactive than others
* AI can be set to take damage and avoid radiation if they have a detector, see _AI_react_rad parameter
* Post-apocalyptic part was removed, it will be released as a separate script soon
* You can make units to glow in the dark if they get in contact with radiation via a parameter called _glowindark. Players can avoid that if they exit the radiation area quickly before acumulating enough radiation to glow in the dark. If they stay 20 seconds or so in radiation they will glow.
Units will stop glowing after the amount of time you set via _timetoglow parameter, in demo mission the time is set to 10 seconds
* for the moment the markers cannot be used to create radiation pockets, so until the next update stick with objects, you can move randomly or not the objects on the map if you want to have a different location for radiation everytime you start the mission or during the mission

Update: 24 Jul, 2017 @ 7:44am

* Tweaks to prevent mask overlay from flickering in MP
* Delayed physical symptoms when you take damage from radiation, so basically if you don't have a geiger counter and you are in radiation area you will notice taking damage from it after a short period of time
* Tweaked the script so breathing sound wouldn't overlap

Update: 28 Jun, 2017 @ 3:43am

* Fixed sounds broken by the last arma update

Update: 5 Jun, 2017 @ 2:25am

Changelog

* Added a new parameter which designates an item to work as radiation detector.
For instance here i made the Mine detector work as radiation detector.
If you have this in inventory you will hear the geiger counter when radiation is present in vicinity.
are_gen = [3,50,0.01,"H_PilotHelmetFighter_B",["a","b","c"],"MineDetector"] execVM "AL_radiation\area_radiation.sqf";

If you don't want to use a radiation detector, assign as detector an item that all players would have, like a map or watch
This way everyone possesing for instance a watch will hear the geiger sound
EX:
are_gen = [3,50,0.01,"H_PilotHelmetFighter_B",["a","b","c"],"ItemWatch"] execVM "AL_radiation\area_radiation.sqf";

* Made the DEMO mission with respawn enabled for those needing an example.

* Few tweaks in script files

Update: 25 Apr, 2017 @ 11:04pm

Update: 25 Apr, 2017 @ 9:42pm

Update: 25 Apr, 2017 @ 5:33am

* Changed mask overlay to acomodate any video resolution
* Few script tweaks
* Some sound tweaks

Update: 20 Apr, 2017 @ 8:00pm