Unturned

Unturned

THE ZONE UPDATED 1/6/19
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Update: 21 May, 2019 @ 10:45pm

Tons of new stuff. Check my workshop for the new version which will stay up to date, and has a full changelog!

Update: 18 Jun, 2017 @ 5:18pm

HUGE UPDATE: Added Circus anomaly.
Heavily edited terrain.
New items and mod supports.
Better player spawns.
New vehicles.
New zombie navmesh and view distance.
Cleaned up a few areas around the Ranger Station and Waste Processing Plant.
Added piping into the long pipes to give a bit better long-distance view.
Added gas station, very basic and will be the next area along with the small camp nearby in the factory.
Messed with the Northern forested area/ Stingray. A lot cleaner now.
Fixed the roads (hopefully)
Still can't get a GPS to bake, but the Chart works - Sorry!
New zombie pools.
Fixed some missing faces near WPP.
More detail to WPP. Should be basically finished with that area.
Added a few secrets.
Added detail to "Riptide" anomaly, now not just an empty boat.
Added bridge towards Burning Village.
Added detail along roads near Noah's Ark.
Added terrain detailing to the large abandoned ship near Stradovsk, can now go under it.
Added a secret to the change notes.
Increased item spawns.
Reduced green in the sky a bit.
Oranization of misc item pools. More junk to be found.
Night now just a tad bit less dark.
Flying vehicle added.
Optimized terrain edges along some roads.
Reworked Mercenary zombies - should be just a tad bit less dangerous, though still very dangerous.
Really tried to get the GPS working. If anyone has a suggestion let me know.
Edited terrain near Riptide anomaly to look a bit better, since I added detail to it.
S.T.A.L.K.E.R

Thanks for looking at the change notes!

Update: 7 May, 2017 @ 2:41am

Added light mod support (see description.) Edited Waste Processing Plant a lot. Fixed errors in terrain. New item spawns. Etc.

Update: 21 Apr, 2017 @ 9:03am

Update: 21 Apr, 2017 @ 8:50am

Release