Counter-Strike 2

Counter-Strike 2

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Update: 14 Sep, 2017 @ 9:47am

The goal of this update is to make the map less CT sided. Many different aspects has been changed to enhance the gameplay experience. Down below follows a list of all the changes and why the changes has been made.


Bike area outside of A has been removed. The armed vehicle has been relocated and house near CT spawn has been reworked. A construction area has been added between two pillars on the A site entrance. The pillars has also been made thinner. All of these changes will hopefully solve a lot of issues regarding this location. Many angles Ts had to worry about when attacking the site is now gone and some overpowered after plant locations are no more. These changes also makes the layout less complex which also is a good thing.

The statue has been lowered and the area has been rebuilt to reduce open spaces. The statue area was previously too easy as a CT to hold with too much cover and strong headshot angles. Lowering the statue solves a lot of these issues. However boosting behind the statue to peak alley is still viable. However due to one of the Museum doors is close by this will a very situational tactic.

Top of middle has also gotten a big rework. CTs can no longer rush atop of scaffolding to peak middle. You now need a boost from a teammate to safely get up there, it is however still possible to get up there by yourself but this is now more exposed. A corner has been removed on mid long (towards A site) and the angle from short (outside of B site) to Museum has been removed. These changes makes it more difficult as CTs to lock down top mid and therefore makes it easier as a T to take map control.

The banana exit has also been reworked. The house at the end of banana has been extended towards B site to help Ts check individual angles easier. This change also promotes good nade usage since one smoke alone can now block this area. Another thing this changes is that the B site can no longer be seen from the Banana itself. To further nerf CT defences, and overpowered after plant situations for the Ts, the boxes outside of B has now been removed.

The toilet area has also been reworked. The toilets has been moved towards the graveyard and the outside wall is now straight. This reduces angles Ts have to check when exiting banana and reduces wide open spaces which further promotes the use of good nades. The tombstone in graveyard has been removed since this was another overpowered headshot position for the CTs.

The garage near the fountain has been shortened to make rotates a bit faster.

Minor changes:
More detailing has been added to support proper callouts.
General improvements to the movement has been made, one example is the snow which has been added to the boxes below balcony.
Smaller changes has been made which is not worth mentioning further, bug fixes, solid props which shouldnt be etc.

Update: 31 Jul, 2017 @ 10:37pm

Moved the forklift and some of the nearby buildings towards the church ruins. This has been done to fix two issues. The first issue is to remove some camping spots, the second one is to decrease wide open spaces which also increase the viability of nade usage.
Removed crate at graveyard and adjusted the graveyard construction to remove one corner. The first change has been done to decrease almost risk free CT information while the second one decrease the numbers of corners you have to check.
Area across of A site has been changed so you cant wrap around the orange building. Also added some detailing to help with calls.
Changed theme of the indoor areas to make calls easier. The now museum has been simplified to remove some tight corners. The staircase has been flipped 90 degrees to facilitate better engagements.
The yard area, with the statue in the middle, has been nerfed in regards to counter terrorist holding the area. This is due to the number of corners has been decreased and overpowered headshot angles has been removed.
One deep corner at Long, in middle towards A site, has been removed.
Replaced crate under the house overhang, in short middle, with a thin bangable wood surface to remove headshot angle but still keeping some form of cover.
Changed geometry at the exit of banana near truck to make it easier as a terrorist to clear angles.
A bombsite moved further into the church ruins and some cover on the sites has been adjusted.
Added white tarp to increase visibility on boost between the sites.
B bombsite planting area has been changed a bit to remove overpowered planting spots.
B bombsite floor metal surfaces has been changed for brighter material to increase visibility.
Increased visibility all over the map thanks to increased lighting.
Adjusted clip brushes and made jumps easier to increase movability.
Added and changed some detailing to hopefully make it easier to call different locations.
Minimap updated.
Navmesh updated.
General bug fixes.

Update: 22 Jun, 2017 @ 9:55am

Better radar

Added sound diffrences to bombsites

Update: 17 Jun, 2017 @ 7:20am

Public version!

Update: 28 Apr, 2017 @ 9:41am

-Minimap added
-Boostspots fixed
-Adjusted some lighting

Update: 23 Apr, 2017 @ 8:17am