Team Fortress 2

Team Fortress 2

Rising
Showing 1-4 of 4 entries
Update: 1 May, 2017 @ 4:04pm

Update: 30 Apr, 2017 @ 1:23am

- Added a new room up at the top of the orange wooden building after first point to give Blu a sniper spot
- Made the door at the large hut open-able from both sides
- Added cover throughout the map that gives Blu an advantage
- Improved navigation
- Updated nav mesh to feature new sniper spots
- Added a sign to block view from Red's first spawn to the sniper ledge
- Added doors that block the wooden hut until the first point is taken which they will then open
- Disabled HDR as people were having problems
- Moved the points back on the track to help Blu cap

Update: 26 Apr, 2017 @ 3:45pm

- Changed the naming scheme to show that the map is in beta
- Added a new entrance to the second point for Blu to help them get capture
- Moved the second point back a bit to help with the capture
- Changed a few health + ammo pickups around
- Added more directions on where to go around the map for both teams
- Changed the skybox to more reflect the desert theme
- Removed an accessable roof at last point
- Ajusted the lighting as it was very bright for some people
- Expanded Red's first spawn as it was small
- Removed a questionable easter egg in the large hut
- Added better clipping on the ladder in the large hut
- Removed a clip where slower players could get ontop of a roof near last
- Improved optimisation
- Added nodraw to some parts of the map that could not be seen or were just unneccesary
- Moved some crates forward near the first point to improve map flow
- Added a black texture under some props that you could see enemys legs
- Replaced the concrete pipes with concrete blocks as someone pointed out that they had a bad hitbox
- Added a chimney on the roof across from the large hut that Blu could use to their advantage
- Made the metal door inside the large hut openable at any time BUT only people inside the hut can open it

Update: 24 Apr, 2017 @ 12:48pm