Cortex Command

Cortex Command

Caesar's Legion
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Update: 22 Jul, 2019 @ 6:56pm

-Removed dependencies on vanilla factions to avoid compatibility issues. Some code still reference stuff from the Base.rte content.
-Added a new unit, Decanus. They have better equipment than legionaries and their main arm cannot be hit, making them a bit more robust.
-The googles in legionary helmets are now separated items. There are 3 types of them and legionaries also have a chance to spawn with no googles.
-Getting hit in the head might knockback or flip soldiers, depending on the rounds hitting them.
-Soldiers now make pain sounds when getting shot or damaged in general.
-Almost each soldier type has their own voice for pain and death sounds as a way to make each unit a bit more unique.
-Added stride movement sounds for the soldiers. Their bodies also make a different sound when they hit the ground.
-Basic helmets can now be knocked off with explosions and heavy rounds.
-Metal clad bodyparts will now reduce health when hit, not just when destroyed.
-Javelins now need to be reloaded one by one when the quiver is empty. This was done so the AI switch to melee once it has thrown all their available javelins.
-Javelins now work in a different fahion. Instead of breaking, they now cause a single wound and cause damage. This makes their damage output less random.
-Edited all melee weapons. They are a bit more balanced in their damage output.
-Updated the Ammo.ini with more general particles with different enough stats to be used as rounds for the available guns. All projectile weapons deal a bit more damage in general.
-Minor edits to most of the ini files and fixed some bugs found along the way.
-Fixed a number of bugs in some lua files that would cause console errors and lag but still work.

Update: 7 May, 2019 @ 5:21am

-Edited some of the items and bodyparts to be made of more accurate materials.
-Removed some redundant sprites and pieces of code from the files.

Update: 9 Nov, 2017 @ 9:05am

-War Helms will transfer less damage to the head, reducing the rate of head explosions when the helms get hit.
-Rebalanced the 12g Double-Barrel Shotgun. It has chances to damage armored targets at point blank and has increased stopping power.

Update: 1 Jun, 2017 @ 11:16am

-Edited some of the image files and redundant/unneeded code strings.
-Reduced the size of most wound and metal dent decals on body parts, armor and weapons.
-Fixed a mistake with Scout and Legionary background arm sprites.

Update: 14 May, 2017 @ 8:47pm

-Units and their limbs will now drop bottlecaps when gibbed, which can be collected via tools or by simply walking over them. Broken armor pieces also drop bottlecaps.
-Added a new weapon, 5mm Assault Carbine. It's a fully automatic firearm with good fire rate, low spread and armor penetration at close range.
-Edited custom materials so they have less chances to share same ID numbers with custom materials from other mods.
-Caesar's Legionaries and Scouts walk faster now.
-Caesar's Scouts have arms and legs that cannot be damaged now.
-Fixed a bug in the Thermic Lance slashing material.
-Fixed a bug in the Dynamite, which was trying to load the wrong material.

Update: 8 May, 2017 @ 8:00am

-Added a new unit, Caesar's Legate. Unlike the brain units from the other factions, the Legate is heavily armored.
-Edited Caesar's Centurions. They are a bit taller, have less ornaments and no face mask since those are Legate items now.
-Edited the Loadouts to add the new brain unit.
-Fixed Throwing Spears and Thermic Lance using wrong materials.

Update: 3 May, 2017 @ 9:01am

-Added a new weapon, Throwing Spears. Its damage output can go from doing no damage at all to severing limbs and penetrating power armor.
-Added a new weapon, 9mm Submachinegun. A fully automatic 9mm firearm with great fire rate but low range and armor penetration.
-The Fire Axe is no longer a one-handed weapon. Made its sprite slightly bigger.
-Fixed Fire Bombs spontaneously exploding. They will still explode when dropped manually or upon the unit's death.

Update: 1 May, 2017 @ 7:14am

-Initial Release.