Fistful of Frags

Fistful of Frags

tp_dust_b23 (updated 28/11/17)
Showing 1-8 of 8 entries
Update: 27 Nov, 2017 @ 7:54pm

Update: 17 Jul, 2017 @ 12:49am

Update: 15 Jun, 2017 @ 8:30pm

Update: 21 May, 2017 @ 9:18pm

Update: 13 May, 2017 @ 7:15am

_b10

Mostly minor changes from playtest, think I covered them all. The auto nav mesh for bots came out a bit weird, so i just copied _b9's, don't think there'll be any problems.

Changelist

  • Added roof to main warehouse
  • Added lights to interiors
  • Widened doorways in lower mid area(forgot to add door though)
  • Fixed the cart a bit, still gets a bit angry up the first hill and around the first corner though
  • fixed one of the ropes missing on crane
  • Added some minor cover on the wide flank route
  • Added a path to get to crane platform from wide flank

Update: 12 May, 2017 @ 3:49am

_b9

experimenting with the mid section a bit

Changelog
Reworked spawns a bit (again)
unbroke bots (sort of)
reworked mid a lot

Update: 9 May, 2017 @ 4:29am

_b8

Most broken build yet, mostly implementing suggestions from rebel_y

Changelog
Reworked spawns (again)
broke bots (again)
moved catwalk stairs to side to prevent getting stuck between cart and stairs

Update: 4 May, 2017 @ 12:05am

_b6

Not much difference between this and the last one, just a rework of the spawn areas, to make the time from spawn to the play area a bit longer.

Changelog
Reworked spawn area
broke bots mostly