Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Greenland [RF+GS+NFP+LP]
Showing 1-10 of 16 entries
< 1  2 >
Update: 31 Jul, 2021 @ 1:35am

1. Major code refactoring for use of a single fractal for more natural and better balanced terrain banding.
2. Robust config: map/mod will not effect regular gameplay if enabled.

Update: 25 Jul, 2021 @ 8:46am

Use variation fractal for ice shelf generation (instead of RND). Minimal impact. Aesthetic.

Update: 26 Apr, 2021 @ 12:15pm

Added internal glacier to GS map.

Update: 26 Apr, 2021 @ 11:37am

Very significant change to map: an Internal ice sheet/glacier (over ice sea) for Standard Rules map.

Update: 27 Dec, 2020 @ 11:49am

1. Minor bugfix to ice generation for better consistancy between GS and Standard/R&F rules. Little or no impact to map.
2. Trivial tweak/reduction in reef.

Update: 26 Dec, 2020 @ 10:50am

1. Red Death compatibility.

Update: 16 Dec, 2020 @ 1:02pm

Updated the map for Gathering Storm's Climate system: volcanos, coastal flooding (and potentially river flooding).

Update: 18 Feb, 2018 @ 10:57am

1. Add support for R&F but min. reef.
2. Hookup advanced settings World Age and Rainfall.

Update: 17 Oct, 2017 @ 4:55pm

Code tidy up allowing more natural wonders

Update: 1 Oct, 2017 @ 7:21am

1. Made Iceland "green".
2. More coastal bias to allow civs to spawn on Iceland.