Call of Duty: Black Ops III

Call of Duty: Black Ops III

NACHT DES METZGERS
Showing 11-20 of 35 entries
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Update: 6 Jul, 2017 @ 12:39pm

- Fixed a lighting bug that caused one of the walls in the Juggernog room to be extremely dark.
- Fixed missing firing audio that couldn't be heard by other players for the Razorback, M1911, Galil, M16, and the AK74U. Also fixed the MX Garand's incorrect firing sound for other players.

Update: 5 Jul, 2017 @ 8:55pm

- Changed the default The Giant zombie models to those from Shadows of Evil.
- Adjusted sounds of the new MP weapons.

Update: 3 Jul, 2017 @ 12:04pm

- Added various multiplayer-exclusive weapons into the map, including the M1911 (which is now the starting weapon), the Galil, the M16, and the AK74U.
- Set the light produced by the plane fire on the bridge to naturally flicker.
- Added the death animation from Black Ops II.
- Fixed a clipping issue with the Pack-a-Punch.
- Significantly reduced file size.

Update: 20 Jun, 2017 @ 7:14pm

- Added natural light from the plane wreckage onto the bridge.
- Added more trees & foliage.
- Added a few more little details.

Update: 20 Jun, 2017 @ 8:48am

- Added a new position for zombies to climb onto the bridge.
- Grates in the decontamination rooms should no longer show bottomless voids beneath them when looking at them from certain angles.

Update: 19 Jun, 2017 @ 10:47pm

- Added a few new details.
- One of the traversals was still a little off.

Update: 19 Jun, 2017 @ 1:52am

- Tiny scripting fix.

Update: 19 Jun, 2017 @ 1:03am

- One of the traversals mentioned in the previous update needed a little more tweaking.

Update: 18 Jun, 2017 @ 10:22pm

- Repositioned specific zombie traversals.

Update: 18 Jun, 2017 @ 8:29pm

- Players will now recieve "change" (100 points) when going prone in front of perk machines.
- Zombies killed underneath the catwalk will no longer drop powerups outside of the playable area.
- Added breakable glass to the skylights.
- Added various details around the map.