Call of Duty: Black Ops III

Call of Duty: Black Ops III

NACHT DES METZGERS
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Update: 7 Apr @ 12:49pm

- Turns out that little update back in 2018 ended up breaking some of the custom wallbuys, so this is actually a revert back to the August 2017 version where that wasn't an issue.
- Didn't realize Steam gave you the ability to revert to old versions of mods, pretty sick!

Update: 7 Mar, 2018 @ 8:39am

The latest official update to Black Ops III (v1.27) has apparently rendered all workshop maps unplayable. This tiny patch should fix that and make Nacht Des Metzgers playable again.

Update: Treyarch has addressed this issue with the latest patch, meaning that all maps should now be playable again.

Double Update: This actually inadvertently broke the custom wallbuys. Thankfully this should now finally be fixed in 2025. A little overdue, one might say. Eh, better late than never!

Update: 1 Aug, 2017 @ 9:55am

- Increased volumetric (light beam) intensity of specific lights.
- Added numerous details / changes around the map.
- Fixed M1911 crawling aninmations not looping properly.
- Changed specific wallbuys to different weapons.

Update: 27 Jul, 2017 @ 4:28am

- Added the Ray Gun Mark II.
- Re-added original volumetric lighting on lights that was accidently removed when adding the fog.
- Adjusted clipping on a few railings.
- Characters will no longer think they're out of ammo when using the zipline.
- The Empty Bottle powerup now correctly gives an additional perk slot to every player when picked up. However, upon being downed players don't always properly lose their extra slots. It seems to be tied to whoever picked up the powerup for the time being.

Update: 23 Jul, 2017 @ 3:55am

- Fixed a clipping issue with one of the zombie spawns underneath the catwalk that caused zombies to get stuck in place.
- Increased radius of the fog.
- Adjusted lighting in the escape area.

Update: 22 Jul, 2017 @ 8:16am

- Added a buyable ending to the map.
- The player will now be notfified with text upon picking up an empty bottle powerup.
- Added more fire and smoke behind the plane crash site.
- Raised the height of the fog, allowing for more accurate sun / moon rays.
- Readjusted lighting on the smoke produced by the flare.

Update: 20 Jul, 2017 @ 11:12pm

- Added fog on dog rounds.
- Added a light fog (with sun / moon rays) that only appears outside.
- Adjusted clipping on specific doorways to hopefully prevent zombies from getting stuck as often.
- Increased tree density around the area.

Update: 19 Jul, 2017 @ 8:58pm

- Added Electic Cherry as a buyable perk on the map.
- The perk limit has been reduced back to the original four perk limit.
- The Empty Bottle extra perk slot powerup has been added. (When picked up, it should give an extra perk slot to the entire team).
- Changed the HUD to RudySPG's Origins inspired HUD.
- Changed the perk shaders (icons) to the Shadows of Evil perk shaders.
- Fixed missing lights on the Pack-a-Punch.
- Removed the Gobblegum machines due to the fact that some gobblegums are extremely overpowered (ex. Power Vacuum), as well as the fact that gobblegums are replenished upon ending the game on a custom map. Additionally, Perkaholic would grant the player Mule Kick despite the perk not actually being buyable.

Update: 19 Jul, 2017 @ 1:29am

- Added the AN-94.
- Further increased the distance of which the custom weapons can be heard by other players.
- When downed, players will now correctly use the M1911 (in co-op) or the Mustang & Sally (in solo) rather than the MR6.
- Decreased volumes of certain weapons.
- Removed some (vanilla) weapons from the box, due to the fact that the box has a set limit on how many weapons it cycles through before landing on one (meaning that even though weapons such as the RPK could be acquired through the box, you wouldn't see it during the box's weapon cycling).

This includes the:
Gorgon
48 Dredge
Pharo
Vesper
Shieva
Locus
SVG-100

Update: 12 Jul, 2017 @ 3:03am

- Added the STG-44, MP40, and RPK.
- Adjusted weapon firing sounds to be audible to other players from further distances.