Invisible, Inc.

Invisible, Inc.

Talon Recruitment (Overwatch Agents) [v7]
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Update: 11 May, 2020 @ 4:07am

Update: 10 May, 2020 @ 9:54am

Update: 10 May, 2020 @ 8:29am

Update: 18 May, 2017 @ 1:19pm

v06 --
Bug Fixes -- Sombra's translocators can no longer be used if the exit is blocked
Compatibility -- Widow's rifle now accepts NewItemsAndAugments charges in Sniper mode
Text Fixes -- Translocator named correctly in-world
New options -- Extra option to have Widowmaker's Rifle gain 1 charge between mission
[thanks Cyberboy2000]

Update: 17 May, 2017 @ 9:42am

V05 --
Minor tweek to Restock. Sorry about this.

Update: 17 May, 2017 @ 8:54am

v04 ---

Fixed restock, again (man, I reeaally need to double check everything before I update)

Update: 17 May, 2017 @ 6:27am

v003 ----
Fixes -
-- EMP effect error patched
-- Can now reload sniper mode (wow.)
-- Removed old undocumented feature from Venom Mines
Quality of Life updates -
-- Restock now works with Charge Generator and Extended Charge Packs (NewItemsAndAugments)
-- Text tweek to Translocators for clarity
[thanks: wodzu_93]

Update: 17 May, 2017 @ 3:33am

Quick patch --

Fixed Sombra's animation breaking when picking up enemies
[thanks: Shirsh]

Update: 17 May, 2017 @ 2:38am

---- Initial release ----

Added Sombra and Widowmaker

----- Sombra -----

Augment: Ranged EMP -- store PWR from consoles, then use stored PWR to EMP devices.
-- Max Stored PWR: 4, Max Range: 4.

Gadget: Kinetic Cloak Rig -- a cloak that can be prepped in sprint mode, and only activates while sprinting
-- Distance: 5 tiles (not including start tile), Duration: Till end of turn, attacking, or cancelling sprint

Gadget: Translocator -- throw a beacon which the user can then teleport to. Beacon self-destructs after 2 turns and cannot be picked up.
-- Lifetime: Till end of next turn, Max Carried: 3, Restockable: Charge Packs only restore 1 ammo per use.

----- Widowmaker -----

Augment: Widowsight -- Reveals nearby enemies while peeking, reduces observe cost and max AP.
-- Range: 5 tiles, Observe Cost: 0.5AP, Max AP: -0.5

Weapon: Widow's Kiss -- A variable assault/sniper rifle with independant ammo
-- Assault Mode: 2 KO, 0 Pierce, Max 2 Charges (Charges do NOT re-stock between missions)
-- Sniper Mode: Lethal, 1 Pierce, Max 1 Ammo, - 4 AP (AP is returned if toggled back without firing)

Gadget: Venom Mine -- Motion-sensitive mine that releases acidic smoke when triggered
-- Thrown, Threat range: adjacent tiles, -1 AP to enemies in threat range. Cloud equal to smoke grenade.