RimWorld

RimWorld

Zombieland
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Update: 25 Nov, 2017 @ 9:50am

Updated for B18. Yay!

Update: 29 Oct, 2017 @ 3:50pm

Quick fix for a regression bug I introduced with the latest feature. This upload keeps the version number but fixes that colonists no longer engage zombies unless they rage and are close enough. Sorry for that.

Update: 29 Oct, 2017 @ 5:43am

Version 1.8.6
- Raiders avoid zombies if possible

Update: 25 Oct, 2017 @ 2:23pm

v1.8.5
New raging logic
Fixed bomb vest explosion sound
Infected colonists are now truely unaffected by pain, hunger, mood, mental breaks etc

Update: 18 Oct, 2017 @ 4:06pm

Zombieland v1.8.4
Fix for raging zombies piling up too much
Fix for heal bug with zombie bites

Update: 17 Oct, 2017 @ 3:46pm

Zombieland 1.8.3 released.
Fix for NullReferenceException in TickManager.explosions

Update: 17 Oct, 2017 @ 7:27am

Zombieland 1.8.2 released:
Fix zombie vest explosions
Make explosions dynamic with storyteller difficulty

Update: 15 Oct, 2017 @ 2:53pm

Zombieland v1.8.1 released!

FIXED: raging zombies don't try to path through diagonal holes in walls
FIXED: default zombieland settings are saving again (broken since twinkie fix)

Update: 15 Oct, 2017 @ 4:09am

Zombieland v1.8

NEW: Suicide bomber zombies. They explode when coming into contact with build stuff and of course when they die. Now you cannot hide in your base forever!
NEW: Zombies burn longer so they start igniting stuff around them.
FIXED: fixes the zombie infections so they do not heal away if you set the reveal period too long.

Update: 27 Aug, 2017 @ 2:34pm

v1.7.5 fixes the memory leak that caused your games to crash when playing too long.
ENJOY