RimWorld

RimWorld

Zombieland
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Update: 25 Aug, 2017 @ 9:38am

Added french translation

Update: 24 Aug, 2017 @ 11:26am

UPDATE v1.7.1:
Fix for mistake in chinese translation
Improve raging path calculations (non-door paths preferred)
Raging zombies destroy doors faster (multiplied by the number of zombies in front of door)
Enemies attacking friendly zombies now configurable
Raging zombies stop raging when they eat

Update: 21 Aug, 2017 @ 10:36am

Added chinese translations

Update: 20 Aug, 2017 @ 3:37pm

v1.7 balances the raging sound and allows you to turn off zombie bleeding

Update: 18 Aug, 2017 @ 5:34pm

v1.6.7 release
Fine tuned zombie speed fixes. Enjoy maximum game speed!

Update: 15 Aug, 2017 @ 12:05am

Really improved avoidance of zombies
Fixed bug in caravan leaving map patch
Tweaked and simplified incident calculations
Added incident calculation preview in debug inspector

Update: 13 Aug, 2017 @ 5:36pm

More incident timing fix

Update: 13 Aug, 2017 @ 4:52pm

Incident timing fix

Update: 13 Aug, 2017 @ 2:53pm

UPDATE: Zombieland v1.6.5 released. This release has three major changes:
- Zombie incidents are now controlled by the mod
- Colonists are more effective fighting zombies
- Zombieland can be removed from a save game by clicking "remove" in the mod settings

Update: 11 Aug, 2017 @ 1:50pm

Zombieland v1.6

This update introduces raging zombies. Once too many zombies group together, some zombies will rage and become angry super zombies. These zombies now leave and search for the nearest colonist by navigating the map. This dissolves the largely useless groups of zombies and creates a more complex experience without making zombies like raiders. It also means that there is now an incentive to leave and reduce the groups before they become too large.

New: Twinkies can now be turned on/off from within the game.

Fixed: Zombies standing still on higher game speeds.