RimWorld

RimWorld

Zombieland
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Update: 8 Jan, 2023 @ 12:11pm

Zombieland v3.5 - This massive release brings you:
- Drafted lifters and other colony mechs now attack zombies
- All internal settings are exposed as Advanced Settings
- Child Zombies! Killing them will give you bad mood for a while
- Areas warning system can now flag for colonists + zombies inside or outside given areas
- World War Z style zombies: too many zombies (configurable) will push them over walls
- Raging zombies now path better. Before, they were only going for one door at the time, now they do it properly.
- Tank zombies can no longer be kited
- Zombies drift in a new way
- Even more speed optimizations
- Bug fixes with BioTech (melanin etc)

Update: 27 Dec, 2022 @ 2:48pm

v3.4 speeds up spawning zombies by 6000% and adds reentrant safe grid code to be compatible with optimizers

Update: 23 Dec, 2022 @ 8:39am

v3.3.1 fixes zombie type sliders and adds an option to turn off custom apparel

Update: 20 Dec, 2022 @ 4:18pm

Zombieland v3.3 fixes compatibility with the lastest RW patch. It also adapts zombie spawning to your current game speed.

Update: 4 Dec, 2022 @ 6:52pm

Zombieland v3.2.0.2 adds keyframes for settings and works with RimWorld 1.4 (including BioTech)

Update: 25 Sep, 2022 @ 11:11am

v3.2 scales zombie threats better

Update: 5 May, 2022 @ 12:52pm

v3.1.1 fixes saving of colonist zombie settings (like auto extract zombie serum).

Update: 18 Apr, 2022 @ 1:17pm

[Auto-generated text]: Update on 4/18/2022 10:17:38 PM.

Update: 27 Mar, 2022 @ 12:16pm

v3.0.8 play danger music if zombies are in your home area; fixes removing danger area with colonists in it

Update: 20 Mar, 2022 @ 1:14pm

v3.0.7 simplifies the heal effect graphically