RimWorld

RimWorld

Zombieland
Showing 81-90 of 214 entries
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Update: 24 Apr, 2021 @ 2:53pm

v2.1.5 will raise the death. Configure if and when dead pawns will become zombies.

Update: 14 Apr, 2021 @ 1:45pm

v2.1.4 makes tar slimer zombies pop thick smoke to hide themselves

Update: 11 Apr, 2021 @ 8:12am

ZombieLand v2.1.3 introduces a new zombie type: DARK SLIMER. It creates a thick ultra sticky trail of tar behind it that only zombies can easily cross. Hope it rains soon! Also, the overall scaling of zombies on the map and their spawn rate has been updated to match RimWorlds Thread Level settings. If you play on 500% you will get a tough zombie experience.

Update: 27 Mar, 2021 @ 1:42pm

v2.1.2 makes zombies move on all map tiles and cleans up zombies that are removed from all memory (like RuntimeGC)

Update: 26 Mar, 2021 @ 3:12am

v2.1.1 fixes any-treatment-stops-infection feature

Update: 23 Aug, 2020 @ 11:51am

[Auto-generated text]: Update on 8/23/2020 8:51:09 PM.

Update: 9 Aug, 2020 @ 10:45am

v2.0.7+2.0.8 Bug fixes

Update: 31 Jul, 2020 @ 4:40am

v2.0.6 fixes makes Albinos take ranged damage again

Update: 30 Jul, 2020 @ 1:01pm

[Auto-generated text]: Update on 7/30/2020 10:00:50 PM.

Update: 28 Jul, 2020 @ 6:11pm

[Auto-generated text]: Update on 7/29/2020 3:11:40 AM.