RimWorld

RimWorld

Zombieland
Showing 61-70 of 214 entries
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Update: 29 Aug, 2021 @ 5:51pm

Zombieland v2.4.3 fixes an endless recursion in the mod remover.

Update: 29 Aug, 2021 @ 2:38pm

v2.4.2 improves the removal function of Zombieland

Update: 28 Aug, 2021 @ 3:00am

v2.4.1 hides internal zombie serum filter

Update: 25 Aug, 2021 @ 10:16am

v2.4 speeds up job scanning (extract zombie serum and double tapping)

Update: 9 Aug, 2021 @ 3:23pm

v2.3.3 improves RimConnect integration

Update: 2 Aug, 2021 @ 7:19pm

Zombieland 2.3.1
Fixes turrets shooting electric zombies
Fixes effects rendering
Fixes zombies passing doors without delay

Update: 28 Jul, 2021 @ 1:21am

maintenance mode

Update: 27 Jul, 2021 @ 2:41am

v2.3 supports RimWorld 1.3

Update: 14 Jul, 2021 @ 10:45am

v2.2.7.1 fixes the "needs material" bug. It was caused by an underdocumented, weird feature in RimWorld Vanilla that I did not understand. Sorry for that, I try my best to catch those things but I don't always succeed.

Update: 14 Jul, 2021 @ 12:41am

v2.2.7 fixes the bug with no new zombies when you turn off dynamic threat