Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Pacing Extender
Showing 1-9 of 9 entries
Update: 19 Apr, 2019 @ 6:13pm

Rehauled the backend and fixed a bug which would happen if you had Tweak's Case Generator enabled.

Update: 26 Aug, 2017 @ 5:35am

First public release.

Update: 5 Jul, 2017 @ 2:09pm

Replaced the success rating formula with a custom one that supports multiple bombs.

Update: 7 Jun, 2017 @ 9:30pm

Fixed many a bug.

Update: 4 Jun, 2017 @ 7:43pm

Changed logic so that missions use the normal PaceMaker until it runs out of events.

Update: 2 Jun, 2017 @ 10:17pm

Refactored code and added a new timing system.

Update: 28 May, 2017 @ 3:21pm

Changed system for calculating when pacing events are triggered.

Update: 21 May, 2017 @ 11:29am

Added some more out of game checks incase the pacemaker doesn't disable itself.

Update: 21 May, 2017 @ 10:22am

Initial Release.