The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Apocrypha [OUTDATED]
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Update: 27 Nov, 2017 @ 5:38pm

Changed Bad Luck to Gravity Well, now increases size based on number of sucked up shots instead of increasing based on luck stat. Starts bigger.

Update: 25 Nov, 2017 @ 12:30pm

messed up config file with upload, fixed now

Update: 25 Nov, 2017 @ 11:21am

Big fixes with config file

Update: 22 Nov, 2017 @ 6:29pm

Well fed trans changes,

New floppy disk - Firewall

New item, bad luck!

Shaders when you use floppies whether good or bad

Other tweaks

Update: 21 Nov, 2017 @ 12:30pm

A bunch of various fixes and changes.

Well fed now provides a damage buff based on how much red health and heart containers you have, instead of a flat buff - reduced how much max hp it gives by 1.

Robo beggar changes slightly modified to make payout more common and reduce chance of getting machines. Should crowd rooms up less now hopefully. Also marginally increased chance to find robo beggars.

Added a graphical shader for using floppies which conveys, on use, if they are corrupted or not. Should help a bit with people who dont know the effects and such of corruption and normal - plus it looks nicer imo.

Tweaked some aspects of jar of souls. Moving souls around now will save properly, so reenting a room after moving them they will stay in their updated positions. In addition, souls will spawn when you load a game into a room with them, instead of having to leave the room and reenter to see the souls in that room. Oddly sized rooms now also properly update their souls, so walking into an L shaped room from any side will load all the souls correctly.

Fixed floppy spawning. They now spawn in shops after said shops being rerolled (albeit the graphic flickers for a frame). In addition, they shouldnt replace random things anymore and should spawn properly from chests and sacks and the like. Hooray!

Polymer card graphic fixed, it no longer does the spawn animation every time you walk into a room with it, and it certainly doesnt do it when it spawns in a shop.

Update: 20 Nov, 2017 @ 7:44am

Fixed 2000, doors now spawn properly for timed events.

Fixed pill config not properly removing pills from the pool - sorta. It doesnt remove them from the pool rn, and instead, just kinda swaps them with another random pill when they spawn. In rare cases where all the pills are disabled, it spawns a card instead. Unfortunately, because of game limitations, this is the best I can do, but in game it looks basically the same on most runs, so I doubt it will be an issue. There is a small bit of increased lag imposed when a pill is replaced though, which until the api is properly fixed up, is an unfortunate side effect, but again, its not much of an issue in my testing.

Fixed a few other random bugs.

Update: 15 Nov, 2017 @ 5:51pm

Fixed a bug where PUBERTY would be repeated every second after getting teh adult trans. It still says puberty one extra time, but thats fine for now I guess.

Update: 14 Nov, 2017 @ 5:41pm

Honestly? I dont remember what i changed, but it probably involved bug fixes of sorts so.... update???

Lol sorry bad log is bad

Update: 9 Nov, 2017 @ 6:19pm

Fixed a bug with the transformation fixes that caused crashing.

Update: 9 Nov, 2017 @ 11:45am

Bug fixes as usual.

Rewrote the code for worms, they now will work more properly with eachother and with other tear-modifying items. Huzzah!

Added additional items such as trinkets to various transformations (such as Poop) in order to make those transformations not as ridiculously rare - plus, the stuff just makes sense really.