Leadwerks Game Engine

Leadwerks Game Engine

Luawerks
Showing 1-10 of 10 entries
Update: 7 Dec, 2019 @ 10:28am

Fixed GUI code for Leadwerks Game Engine 4.6
Removed the feature "allowfullscreenfromeditor" as it was causing conflicts with fullscreen.
Added ignoreeditorwinsettings bool setting to force the game to ignore editor launch settings.

Update: 13 Jan, 2019 @ 1:56pm

Update: 13 Jan, 2019 @ 12:41pm

- Added Map selection menu
- Moved error model to "Models/Developer"
- Added axis.mdl and widget.mdl

Update: 10 Jan, 2018 @ 5:08pm

-Added support for Seated VR

Update: 15 Oct, 2017 @ 6:49pm

- Fixed bug/crash with Texture Anisotropy setting.

Update: 7 Aug, 2017 @ 8:39pm

- A few fixes to minor bugs.

Update: 25 Jul, 2017 @ 3:36am

- Added the functionality for the end user to change controls via Options.
- Improved Console behavior.

Update: 22 Jun, 2017 @ 7:56pm

- Fixed Crash Setting Anisotropic Filter to None.

Update: 19 Jun, 2017 @ 5:53pm

- !! 4.4 is now required for Luawerks to work !!
- Fixed loading maps with spaces in the name
- Removed the need to use SetCamera() for some features to work
- Added Menu with new console!
- Allowed the console to be open when it's not in dev mode. (console 1)
- Added fog convars due for the new fog shader.
- New error model
- Updated error material
- Added a way to load a model as a unqiue one to allow multiple skins
w/o effecting other instances.
- Added a LOD system. (Static models only.)
- Moved console file.
- Deleted camera script.
- Changed version number.
- Fixed various bugs

For bug reports/help, please visit:
https://github.com/reepblue/luawerks

Update: 26 May, 2017 @ 12:51pm