Stellaris

Stellaris

CC's Spaceports and Forts
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Update: 21 Oct, 2017 @ 8:06am

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Update: 17 Oct, 2017 @ 8:45am

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Update: 16 Oct, 2017 @ 12:33pm

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Update: 15 Oct, 2017 @ 1:18pm

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Update: 15 Oct, 2017 @ 4:47am

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Update: 14 Oct, 2017 @ 7:56am

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Update: 14 Oct, 2017 @ 5:08am

Big update:
-Compatibility with Utopian Dream - mega fortresses are now very powerful indeed
-Stations can now have special strike craft units that deploy double the number of ships (as you'd have a lot of pilots in the fortresses and spaceports). But you have to tell the game to auto complete the fortress to get them, due to vanilla bugs
-Spaceports have more weapons in general, but fewer stats bonuses, so they have similar stats but are more effective as they can shoot more often (though weaker).
-Atmospheric manipulator now correctly affects habitability
-Asteroid mining now spawns asteroids in orbit. You can also rebuild it if the spaceport is destroyed via special project once you have a level 4 spaceport. They are now more expensive and take longer to build though.
-Added descriptions for all spaceport modules (including Vanilla)
-Added German localisations and a start to French ones.
Some more minor fixes and tweaks etc, can't remember them all...

Update: 7 Oct, 2017 @ 10:39pm

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Update: 6 Oct, 2017 @ 2:33am

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Update: 4 Oct, 2017 @ 5:59am

Initial Upload