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I'll see whether I can add humanoid stuff.
Additionally, it seems the new Humanoid spaceport uses Mammalian modules, I assume this is just fallback because you don't have support for the Humanoids DLC?
Here you go, you can see that some of the module slots are pushed behind the UI and you can't actually do anything with them
when modding the spaceport, all the modules dont really quite fit so you can't mod all of them
Any mods you'd recommend to fix this?
Thanks for the quick reply though.
I ask because i found a really weird incompatibility with Immersive Space Battles, it apparently adds really powerful "sentinel" modules to spaceports that the "auto-generated" design favors over yours because of how many weapon slots they have, but they have no utility slots, so the "auto-generated" design is at like half strength, due to having few slots for armor or power.
I fixed this by making a manual design that uses your spaceport sections, but i don't know how to force my planets to build that one.
i can do that mine i guess too, i forget how to do it now lol but itis doing the same thing and messing AI up with spaceports big time. 0 strength
I know, I am guessing it to be at least 4 months away, if not longer, but last time I tried to solve it I just made the entire game crash, and to be honest I am working on much more interesting and less fiddly things right now :P
Btw, wiz has confirmed 2.0 is at months away at least
@Baron von Felty: Yeah the spaceports are strong, but they are overvalued as they are just one ship. The same would be true for battleships vs corvettes.