Call of Duty: Black Ops III

Call of Duty: Black Ops III

Lumbridge castle (Final)
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Update: 16 Jun, 2017 @ 11:21am

Update: 13 Jun, 2017 @ 4:27am

NOW the languages should be in there xD

Update: 13 Jun, 2017 @ 4:10am

- Tried to add all languages
- The section i'm working on is NOT finished yet, so i moved the trigger to open the gate.

Update: 7 Jun, 2017 @ 5:22am

- Fixed a clipping issue which made zombies sometimes get stuck near the power switch. (the size is a little big because i had to change prefabs / back-up prefab)

Update: 7 Jun, 2017 @ 3:44am

- Placed the crafting symbol on the ground where the zombie shield's table is.
- Placed arrows on the ground in the maze in the direction of the castle.
- Changed wallbuys to chalks instead of text.
- Changed the Five-Seven gun to AN-94.
- Added another arrow towards the "secret" place.

Update: 5 Jun, 2017 @ 7:34am

- Made a non-solid floor into solid.
- Lowered the shield a bit.
- Changed the "cave" / maze textures (Let me know if it's better this way).
- When you fall down in the portal room, you'll spawn back at spawn instead of in the portal room.
- Removed the fire staff because it has visual fire glitches / bug when you bleed out and watch someone playing with the fire staff.

Update: 4 Jun, 2017 @ 9:20am

- Fixed some bleeding light
- Added a zombie shield
- Changed the stoner63 wallbuy until the sound issue is fixed.

Update: 3 Jun, 2017 @ 2:54pm

- Changed the crates at spawn a bit higher so zombies won't get stuck anymore.
- Changed the location of the hatch to the side. Zombies wouldn't target you when you were on it.
- Removed the sandbags + clips of it because it was annoying as hell.
- Removed the RPD
- Changed the sound of the Stoner63 firing because you could hear other's stoner63 from anywhere on the map. (Isn't fixed yet)

Update: 3 Jun, 2017 @ 10:36am

Update: 3 Jun, 2017 @ 6:09am