Audiosurf 2

Audiosurf 2

Nixel's mix (special edition)
Showing 1-9 of 9 entries
Update: 20 Jul, 2020 @ 3:34pm

Added even more palettes (for a total of 57), a few debris textures (now there's 54 of them), and also casually doubled the amount of possible outcomes by randomly selecting whether the rails and certain background elements should be inverted in color. Before, this was based on whether the palette was single-hue, but now any palette can be either pure or mixed with inverted.

Also tweaked the placement of the 3D stars, now they form a starfield around the track. They're in the background layer, so don't worry about them obstructing your view.

Update: 29 Dec, 2019 @ 9:06pm

Added randomly placed, track colored stars below the track and added/renamed a few color palettes and debris textures. There's now over 50 palettes!

Update: 6 May, 2019 @ 3:46pm

MASSIVE OVERHAUL!
Looks way more interesting, see thumbnail. More detailed changelog might be added later, but there's a lot to go over and it's kind of intimidating to think about remembering all the changes and listing them all!

Update: 2 Oct, 2017 @ 1:52pm

Added and changed a lot of things, which I'm too lazy to list here.

Update: 11 Jul, 2017 @ 12:53pm

Changed the camera angle.

Update: 14 Jun, 2017 @ 1:58pm

Enabled glow on high and ultra settings, changed the ship to the Nixel's Mix version, changed the rails to highway inverted colors, and added a custom block hit texture.

Update: 5 Jun, 2017 @ 3:17pm

The track lines are now rendered for the entire track right from the start!

Update: 5 Jun, 2017 @ 11:33am

Update: 4 Jun, 2017 @ 9:41pm