Stellaris

Stellaris

Pirate Waves 2
Showing 1-9 of 9 entries
Update: 22 Jan, 2018 @ 11:43am

- Reduced the life time of the pirate stations.
- Changed the default spawn interval policy settings to once every 20 months.

Update: 9 Jan, 2018 @ 6:00am

- Updated logo.

Update: 8 Jan, 2018 @ 1:38pm

- Removed support for old 0.55 exponent mod that won't be updated.
- Medium is now the default difficulty.
- Removed automated fleet creation when stations are build.
- Used a completely different way to implement the same functionality.
- Added randomized names for the Pirate Stations.
- Reduced operation ranges for fleets from 500 to 300.
- Fleets will now disband after a leader dies.
- Stations will now create new fleets every ten years. No longer dependent on difficulty level.
- Added a fleet flag to the stations so vanilla stations don't spawn fleets.
- Increased rest periods for pirate fleets.
- Pirate captains now start without any experience.
- Pirate station will start building fleets a year after construction if constructed by a fleet.
- Increased the aggression range of the fleets.
- Added a lifetime limit to the pirate stations based on the choosen difficulty.
- Modified stations not build by fleets to spawn a fleet immediately to prevent early wipe.
- Modified the events so the bug doesn't happen anymore. Finally!

Update: 6 Jan, 2018 @ 2:39pm

- Updated Stellaris version.

Update: 24 Sep, 2017 @ 10:34am

- Updated Stellaris version.

Update: 26 Jun, 2017 @ 11:56am

- Modified the default difficulty to be very easy.
- Removed modified pirate country from the mod.
- Added a new admiral trait specific for pirate captains. Fixes compatibility issues with trait adding mods.

Update: 17 Jun, 2017 @ 9:53am

- Updated the fleet power checks.
- Added an overwritten version of the pirate country with scaled modifiers at 10% and basic technology instead of all technology.
- Slightly (2%) increased the random chance the second pirate country is picked and decreased (2%) the chance the privateers are to compensate for their better starting strength and position.
- Reduced the Stellaris version.

Update: 15 Jun, 2017 @ 7:25am

- Added the implementation for compatibility with the 0.55 Military Power Exponent mod.
- Updated Stellaris version.

Update: 9 Jun, 2017 @ 7:03am

Initial Upload

This mod overwrites the following Vanilla files:
- Pirate ship sizes (09_pirates_ships.txt).
- Pirate name lists (PRT1.txt & PRT2.txt).