Arma 3
JSHK Contamination Area Mod
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Update: 21 May, 2020 @ 7:52pm

Changelog (PUBLIC v0.5.6):

Additions:
-Added: Basic integration of Contact gear into mask/gear modules (by option)
-Added: Support for the Zeus Enhanced mod (though Achilles is still backwards compatible)
-Added: MOPP 4 option support in area module, see tooltips for details in-game

Changes/Fixes:
-Changed: Detection of ACE present from ace_main to ace_medical_status to accomodate players that do not use ACE medical
-Fixed: An issue where the Zeus detection would report as timed out when neither Zeus mod was present
Removals:
-None

Update: 28 Apr, 2020 @ 10:04pm

Changelog (PUBLIC v0.5.5 HOTFIX):

Additions:
- None
Changes/Fixes:
- Updated: New ACE function for cardiac arrest
Removals:
-None

Update: 29 May, 2019 @ 5:57am

Changelog (PUBLIC v0.5.5):

Additions:
-Added setting to Debug module to show/hide network related debug messages
Changes/Fixes:
-Changed Zeus UI to display all defaults when placing modules down consecutively
-Changed (simplified) the way clients are updated on key variables
-Changed from getPos to getPosWorld to update markers after using updateInfo fncs
-Changed declaration namespace of some preInit variables for client/server
-Fixed a number of before unseen logic or script errors causing any number of undesired results in dedicated MP
-Fixed issue when player respawned and would not be affected by areas until adding then removing gear
-Fixed issue where linked area on an object was not deleted after destroyed
Removals:
-Temporary (possible permanent) removal of some suspending functions that may have caused long mission load times

Update: 19 May, 2019 @ 12:29am

Changelog (PUBLIC v0.5.4):

Additions:
-Zeus modules and functionality (with CBA/Achillies requirement, but no dependency)
-Add/Remove Contaminated and Safe Areas
-Compatible when Zeus master moves or manually deletes the area
-All Zeus-placed areas are automatically added to the interface for interaction
-Add/Remove Safe vehicles
-Invulnerability toggle
-fn_updateAreaInfo/updateSafeAreaInfo for on-the-fly changes to known zones
Changes/Fixes:
-Changed handling on a number of different functions on client/server communication
-Changed and condensed more functions with new accessory functions (as of 0.5.3)
Removals:
-None

Update: 12 May, 2019 @ 11:48pm

Changelog (PUBLIC v0.5.3):

Additions:
-Added full set of accessory functions (reworked all other functions to include)
-Added the ability to exclude AI classes/factions from damage group
-Added more logging for debug purposes
-Added option to enable/disable cough sound when being damaged (player settings module)
-Added gear and mask module options to auto include the gear within JSHK Contamination Gear
Changes/Fixes:
-Fixed error in remove area and remove safe area functions
-Fixed logic error when using whole map as contam area
-Fixed logic error in mask overlay system
-Changed safe zone distance calulations from 2d to 3d
-Changed groundholder model for the detector
-Changed and moved some functions around organizationally
Removals:
-Removed a number of newly redundant functions with the introduction of the accessory versions

Update: 12 Jul, 2017 @ 2:03pm

Update: 12 Jul, 2017 @ 12:49pm

Update: 12 Jul, 2017 @ 12:32pm

Changelog (PUBLIC v0.5.2):

Additions:
-Added Gear Settings Module (for vests and uniforms)
-Added Player Settings Module (damage handle options)
-Added AI Settings Module (damage handle options for editor placed and spawned AI)
Changes/Fixes:
-Fixed critical error in MP where area information was not accessible to connected clients
-Fixed an RPT error that would occur in fn_addArea
-Changed the names of most of the modules to make them easier to follow in the editor interface
Removals:
-Global Settings Module

Update: 18 Jun, 2017 @ 4:09pm

Changelog (PUBLIC v0.5.1h):

Additions:
-Added aim down sight functionality to allow the mask overlay to still be displayed
-Added further DEBUG handling on gear arrays to ensure classnames provided exist
Changes/Fixes:
-Fixed initialization issue with "JSHK_contam_aiAutoRecovery" which would error out when player was in recovery
-Fixed initialization issue with "JSHK_contam_maskTypeOfGear" which caused spamming rpt messages
-Fixed "delete on destroy" handling with add area module
Removals:
-None

Update: 15 Jun, 2017 @ 6:37pm

Changelog (PUBLIC v0.5.1):

Additions:
-Added Bikey (and associated folder)
-Added Vehicle Settings Module
-Which will now allow users to input classnames of vehicles, vehicle variable names, and as well as sync the module to any vehicles that will be designated among the "safe vehicles" while in contaminated areas.
-Added unitInit function to clean up the overall initialization of units
-Added a logging function that allows for an infinite number of variables and their associated values to be logged to the rpt when in DEBUG mode

Changes/Fixes:
-Fixed a logic error in the damage recovery function
-Fixed an error with the time to death functionality (where a player would die instantaneously when without gear and exposed to an area)
-Fixed a variable handling error that kept the mask overlay from displaying
-Changed the name of the damage handle loop from fn_condLoop to fn_damageCondLoop
-Changed the name of the detector sound loop from fn_inAreaLoop to fn_detectorSoundLoop

Removals:
-Removed drop-down option for "Mask Overlay Type" in the Mask Settings Module (was redundant given the class pools)