Garry's Mod

Garry's Mod

Extended 'Prop' Damage
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Update: 15 Jun, 2017 @ 10:03pm

Changed over to a change in momentum based damage model. Previously scaling damage off both relative linear and angular speeds caused either rotating bar 'weapons' to be nigh invincible or wheels to spectacularly self destruct.

As momentum is based off inertia/mass, added a damage weight ratio slider. When 0 it treats all entities as having a mass of 1. Otherwise treats them as having their mass scaled by the ratio

Update: 15 Jun, 2017 @ 6:32am

None Provided

Update: 15 Jun, 2017 @ 4:14am

Few very minor bug fixes

Update: 15 Jun, 2017 @ 3:46am

None Provided

Update: 15 Jun, 2017 @ 2:49am

Added burn damage. Work if damage type is DMG_BURN or if the inflictor is of class entityflame (the class of entity that damages a prop if you ignite it).

Changed spark effect to an effect that allows scaling

Added spark scaling sliders to bottom of settings

Update: 14 Jun, 2017 @ 9:46pm

Duped entities remember the damage rule set with the Editor

Update: 14 Jun, 2017 @ 9:26pm

Added a threshold that if damage goes over, all constraints are removed. setting this to 100% effectively stops this if user does not want that to happen

Update: 14 Jun, 2017 @ 9:14pm

Removed hit reporting in console that was intended for debugging

Fixed sparks occasionally showing up near world 0,0,0 rather than at entity

Fixed a bug where the Editor tool tried to call a server-only function both as server and client

Added colour square to options settings to change the colour a damaged entity changes to

Update: 13 Jun, 2017 @ 8:33pm

Sparks now go out from struck surface

The renamed EPD Editor should now only affect owned entities

Added another damage rule setting for each entity. From Global, Always On/Off, Doesnt suffer damage colliding with world. Should allow wheels to be removed from colliding with the world, but still allow rotating blades etc to suffer damage if you strike a wall

Update: 13 Jun, 2017 @ 7:56pm

Added functionality to the Set Health STool. Healing can be done to a % of original health. Reload heals entity to 100%, right click toggles between always taking damage regardless of global setting, never taking damage, or taking damage dependent on global setting.

Added checkbox to Set Health STool that allows the reload and right click to affect an entire contraption.

Sparks now come out when an entity takes damage. Checkboxes added to turn On/Off sparks and explosion effect.

Rotational damage added to physics damage calc so that objects that spin around their origin actually take damage. Separate slider to scale speed and rotation damage.

Checkboxes to disable entities from colliding with world, or to disable entities colliding with entities who share the same owner.