RimWorld

RimWorld

Haul to Stack
Showing 21-30 of 30 entries
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Update: 16 Oct, 2018 @ 9:48pm

[Auto-generated text]: Update on 10/17/2018 12:48:39 AM.

Update: 4 Sep, 2018 @ 7:21pm

[Auto-generated text]: Update on 9/4/2018 10:21:11 PM.

Update: 26 Nov, 2017 @ 5:57pm

[Auto-generated text]: Update on 11/26/2017 8:57:13 PM.

Update: 2 Jul, 2017 @ 7:54pm

[Auto-generated text]: Update on 7/2/2017 10:54:08 PM.

Update: 21 Jun, 2017 @ 8:00pm

It was brought to my attention that animals fail to haul if the tile location they are hauling to get's full. I've reverted the logic for animal hauling, my next big update will hopefully fix this so they can haul more intelligently.

Update: 21 Jun, 2017 @ 5:51pm

This patch fixes a bug where the pawn would try but fail to haul to a stack if there was something installed in the same tile, such as a sculpture.

Update: 21 Jun, 2017 @ 1:53pm

[Auto-generated text]: Update on 6/21/2017 4:52:55 PM.

Update: 19 Jun, 2017 @ 7:10pm

Logs were being generated by the last release causing some computers to hang when hauling. Took them out.

Update: 18 Jun, 2017 @ 8:52pm

Updated the mod thumbnail.

I'm working on a fix for unstocked item types sometimes geting added to different tiles if they're being hauled by multiple pawns at once.

Update: 17 Jun, 2017 @ 11:55pm

Initial upload.