RimWorld

RimWorld

Haul to Stack
301 Comments
hard erect balls :3 11 Jul @ 6:29pm 
1.6 plaaaaws
ゆきんこ 25 Jun @ 6:11am 
1.6 pls
Stedera 25 Mar @ 6:41am 
Anybody experiences huge performance drop when pawns are hauling items to stacks?
Draconicrose 8 Mar @ 3:47pm 
Rimworld 1.5, Linux, this mod causes a game crash if a bill is set to take the output to a shelf. I tested with the following modlist:

Harmony [ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2009463077 ]
Core
Royalty
Ideology
Biotech
HugsLib
Haul to Stack
Inadequado 23 Feb @ 4:39am 
This mod is incompatible with the Adaptive Storage Framework. When I select the group to which I want to put the finished product, the game crashes.
ItsComcastic  [author] 1 Sep, 2024 @ 4:56pm 
I think someone else might have reported a compatibility issue with that mod before.. I don't remember if I was able to replicate it or not but I'll look into it again next time I update the mod
stephenkohnle53 1 Sep, 2024 @ 1:03pm 
I fixed my issue with the standing bug by removing extended storage.
stephenkohnle53 31 Aug, 2024 @ 8:00am 
Any luck with the standing bug, I currently use pick up and haul but it has the standing bug with larger colonies so I am looking for a replacement mod since pick up and haul is not being updated.
Bilbo T. Baggins (Joe) 22 Jul, 2024 @ 7:02am 
Does this work with LWM's Deep Storage shelves?
Pudding Pope Incorruptable 22 Jun, 2024 @ 7:56am 
I don't know if you've tried this, but a potential way to fix the bug with PickUpAndHaul is to add in a detector for inventory. Basically, if itemInInventoryUnloading check availableStack.
Sandstome 15 Jun, 2024 @ 10:49pm 
No worries about the timing, much appreciation for you still maintaining this mod. Yes these settings are in the "Details" window of any bill. The center column has three areas / options and the defaults are: Do X Times, Take to Best Stockpile, and Any Worker. (I believe these were mod features that became part of the base game). Clicking the Take to Best Stockpile button lets you choose drop on floor, groups, or stockpiles. You can give a shelf a name and it will appear in the groups list which is my particular error scenario. I have a named shelf in the kitchen with low priority so other pawns can move complete stacks to the higher priority freezer.
ItsComcastic  [author] 12 Jun, 2024 @ 8:31pm 
Sorry to hear the game is crashing in that scenario. I'm unfortunately really busy lately with work and travel so I won't be able to look at this for a while. Maybe in 2 or 3 weeks. I assume you're talking about an advanced setting for bills on workstations? I don't think I've ever used the feature you're referring to but I'll note it down as needs fixing.
Sandstome 10 Jun, 2024 @ 10:03pm 
Can confirm, game crashes when this mod is enabled and a specific group is selected on a bill.
Natex 3 Jun, 2024 @ 9:11am 
Edit: I disabled PickUp and Haul + Wile You Are Up, to make sure it is not a conflict with these mods, but the crash is still happening, so definitely an issue with this mod, I don't think it is because of a conflict.
Natex 3 Jun, 2024 @ 9:07am 
Hi. This mod made my game crash at a specific action, when a pawn finishes a bill that is set to "Take to > Group". Take to Stockpile and Drop to the floor work though. I have to disable this mod unfortunately.
ItsComcastic  [author] 12 May, 2024 @ 12:24am 
@someonesneaky it looks like based on that github gist you're somehow still on the older copy of the mod from a week ago.
Line #57 says you're using "HaulToStack(1.5.1)"
Resubscribe and that should fix your issue. The current version is 1.5.2
someonesneaky 11 May, 2024 @ 12:47am 
https://gist.github.com/HugsLibRecordKeeper/ada973be040ba7e0cfa29b32dcd88617

Added HtS to a save, and when I load, my log is FULL of attempts to haul chunks to stacks, to the point where the log gets overwhelmed and stops functioning.

https://steamhost.cn/steamcommunity_com/profiles/76561198025079271/screenshot/2474242307995202363/
[+| CL rautamiekka 10 May, 2024 @ 2:04pm 
@Xylene

Ha ! Defender is hardly better, like giving the keys to a serial burglar.
ItsComcastic  [author] 9 May, 2024 @ 8:56pm 
I can't even find information online for that threat type so I've got no idea what I'd need to do to correct that false positive.
Obviously you should take what I tell you with a grain of salt as I'm the one that made the dll but I uploaded the v1.4 dll to virustotal https://www.virustotal.com/gui/file/cf63a4bab2004e3ae5741e4fd135c8ef964a364172508d683caf1ba2d87d696e/detection
and it turned up nothing. I suggest if you're suspicious of the dll you upload to virustotal yourself to confirm.
Either way you could use the mod without the dll in the v1.4 directory, it's just there for anyone that might still be running v1.4 of rimworld which is no longer the latest.
Xylene 9 May, 2024 @ 11:21am 
@Torres - McAfee is useless bloatware, just use Windows Defender. Drop the file in an online virus scanner if you're concerned.
Torres 7 May, 2024 @ 12:08pm 
Hey I just got this McAfee trojan warning from your mod

https://imgur.com/5RZ4eWe
ItsComcastic  [author] 5 May, 2024 @ 11:17pm 
I'm pretty confident it was only logging in debug mode. I didn't consider people playing with dev mode enabled. An option would be ideal.. maybe I'll look into that for some other time. For now I'd rather just quickly get out a version without all the logging. New version should be available now. Resubscribe to ensure you're on latest.

@Shigari if you have a copy of the save that leads to a crash.. or the logs after the crash I could try to figure out what's causing it. Add me on steam if you're interested. I don't own any of the DLC though so I might not be able to load your save.
SashaDeminova 5 May, 2024 @ 11:44am 
Oh, I do run dev mode. But like the other person said, I like to have it open so I can quickly check the console (and spawn/destroy things if stuff glitches out like RimWorld is wont to do when you're running 300+ mods) so it just clogs up the console. Perhaps just an option in the settings to enable/disable it would be best.

Regardless, thank you for taking the feedback into account! <3
ItsComcastic  [author] 4 May, 2024 @ 9:37pm 
I'll try to get a new build out tomorrow night. I've been extremely busy, haven't been able to work on this. I was pretty sure my last update had no logging outside of dev mode.. It's possible the update I thought I pushed out never actually got uploaded.. Either way tomorrow I'll just take out all logging regardless of the mode you're in. I'll post again when that's pushed out.
SashaDeminova 4 May, 2024 @ 5:08am 
Yeah, it's a shame that it spams the log like that, I like this mod but there's no way I can leave it enabled if it does that
Shigari 3 May, 2024 @ 11:07am 
Had a crash happen at a precise moment in game, kept reloading the save with half the mods everytime till I found out it was this mod. No idea why, though. What the others are talking about is probably part of the reason.
GoblinEngineer 3 May, 2024 @ 9:34am 
This mod just keeps spamming the debug log to the point the log is almost useless. If this doesn't either stop or become optional I'm going to need to simply remove the mod from my game
GoblinEngineer 30 Apr, 2024 @ 8:45pm 
Dito Gremli
Gremlin 30 Apr, 2024 @ 5:39pm 
I came here wondering wtf was with the spamming "[com.jkluch.HaulToStack] FOUND AN EXISTING TILE WITH X"

And noted the Dev mode comment. I honestly think that should be at the very least an option because I always play in Dev mod to know when something is breaking from a mod and fix it but the spamming is extremely not helpful in that regard
Bleuuu 29 Apr, 2024 @ 6:49am 
was getting mad stuttering whenever they would haul to a larger stack. Exact same error messages as michiko
Michiko 25 Apr, 2024 @ 11:33pm 
Nope I'm not. I turned it on briefly to check why the game seemed so laggy somehow. I was surprised to see that the whole log was just spamming that tho, like continuously, so I couldn't even see if there were any other errors lol.
ItsComcastic  [author] 25 Apr, 2024 @ 7:46pm 
Are you playing with the developer mode enabled? I have additional logging set when dev mode is enabled. Log output should basically be nonexistent if developer mode is disabled.

The game shouldn't be spamming that when paused though. It should only print that when the pawn is figuring out what tile to place a thing. In your case the tile Pawn picks in your storage does not have a reinforcedbarrel. The mod will then check if any other tiles in that storage unit have a barrel and try to use that tile instead.
Michiko 23 Apr, 2024 @ 9:04pm 
Is it normal to have all kinds of log spam with this even while the game is paused?

[com.jkluch.HaulToStack] THE PLACE WE WERE GOING TO HAUL TO DOESN'T HAVE: ReinforcedBarrel
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Scarlet Ice 23 Apr, 2024 @ 1:51am 
Just for the info, Phaneron's Basic Storage is conflicting with packable container mod, which causes flickering and missing items from containers if you move them.
ItsComcastic  [author] 22 Apr, 2024 @ 11:01pm 
@Toast I'm not sure how the flickering bug would have caused that other mod's containers to be wiped. I'm sorry that happened. If you're still having issues between these mods after updating let me know and I'll try to figure out what's going on.
ItsComcastic  [author] 22 Apr, 2024 @ 10:44pm 
I've uploaded a fix. Problem was caused by my logging. Tried to print a null value :(

I recommend unsubscribing, waiting a few seconds then resubscribing to force steam to give you the latest copy.

I've also created a Version 1.5 issues thread in the discussions section for troubleshooting if another more in-depth bug arises.
ItsComcastic  [author] 22 Apr, 2024 @ 9:26pm 
Sorry just seeing this.. I'm going to revert the mod to 1.4 support only while I look into this. I was pretty sure I tested shelves so this is interesting to hear about.
poidley 22 Apr, 2024 @ 8:33pm 
Flickering as below with stockpile srttings
ImIronWolf 22 Apr, 2024 @ 6:36pm 
Can confirm the post below, setting storages to normal or below priority stops the error log popping up and also no flickering now. So that helps as a work-around for everyone having this issue until a fix, too. Thanks Elorendil!
Elorendil 22 Apr, 2024 @ 3:27pm 
Also getting flickering. I was able to play around and figure out that I only had flickering if I had any stockpile set to a priority higher than "Normal". Hopefully that helps you isolate the issue and fix.
Alyss 22 Apr, 2024 @ 3:16pm 
+1 flickering :( both on an existing save and a new game, one of my top fave mods, really hope the issue is resolved ASAP
ImIronWolf 22 Apr, 2024 @ 1:29pm 
@ItsComcastic Also getting the flickering, seems related to the logging tool and only with this mod. Basically it is flooded with errors so when I leave it open and unpause the game it begins filling up with the following error:

============================================
[com.jkluch.HaulToStack] The original location picked to place item is out of bounds for an unknown reason

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2244C5C4] Duplicate stacktrace, see ref for original

============================================
While the log is open and the game is running the flickering doesn't happen but if I tell it to force close the log (toggling Auto-open to OFF) it flickers. Maybe because there are so many errors coming in at once it is too fast for the log to close again? I dunno exactly how that end of the game UI works. Hope this helps narrow it down.
-=©P=-Olaf-Opossum 22 Apr, 2024 @ 10:25am 
+1 Flickering Hope it can be fixed soon. One of the most Importent Mods for me.
DaMooch 22 Apr, 2024 @ 8:06am 
The flickering started for me the moment I loaded up an existing save. I already had shelves on the map, but the moment I loaded it without doing anything it started flashing about once a second continually. The flickering speeds up when I increase game speed, so maybe like it's tied to the ticks somehow? I'm no modder.
red 22 Apr, 2024 @ 7:53am 
This update makes my whole screen gray on pause. Definitely a potential mod interaction, but I've narrowed it to adding this mod. I realize I'm not providing useful info, but it sounds like others have identified it as well; there's definitely an issue.

One of my favorite mods. Hope it gets resolved soon.
Toast 22 Apr, 2024 @ 7:23am 
+1 Flickering, but I also noticed that it for some reason also wiped all my inventory that was in containers from "Phaneron's Basic Storage" mod.

So there may be some conflicting mod jankery going on.
Hatdatsat 22 Apr, 2024 @ 6:57am 
+1 the flickering is really bad indeed
Tamsyn 22 Apr, 2024 @ 5:25am 
I'm having the same issue with the flickering. I've removed this mod and it's gone back to normal.
Defo 22 Apr, 2024 @ 4:46am 
Me too.
There r some error as sheepsquard said that this mod causes the screen to flash grey.
雨巷下的海鸥 22 Apr, 2024 @ 2:18am 
There are no mods in the mod list other than the necessary mods, and the screen flashes after building multiple vanilla wooden item shelves and allowing colonists to carry supplies