Empyrion - Galactic Survival

Empyrion - Galactic Survival

"Hive" Light Carrier
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Update: 27 Sep, 2018 @ 4:55am

- Modified hangar bay / main corridor to make room for repair console (to be added by player when affordable)
- Removed a block in "Bay 1" and added temporary glass to indicate where repair bay should be placed (to be added by player when affordable)
- Added switches to manually deploy ramps
- Added switches to manually override the opening of hangar doors. If switches are off, the hangar doors open / close based on player proximity. If the switches are on, the hangar doors will stay open, regardless of player proximity
- Some new textures added / changed
- Some new decals added / changed

Update: 20 Sep, 2018 @ 4:33am

- Added one of each new medical station, expanded medical bay for them to fit
- Moved 4 x passenger seats to cope with changes to medical bay
- Repositioned warp drive and added some aesthetic blocks
- Repositioned / added / changed landing gear so hull does not touch the ground
- Changed vehicle ramps to cater for landing gear changes
- Foot entrance has been redesigned (but remains in the same place)
- Upgraded constructors to advanced ones, due to cost changes in recent patches
- Removed repair station, due to new cost requirements
- Moved armour locker from medical bay to where repair station used to be
- Design changes to hangar area to cope with new landing gear
- Added an area for a repair console when player can afford it
- Sensors added to all hangar door / ramps and lights added / modified to flash when they open / close
- Removed interior hangar door ramps, replaced with solid blocks
- Replaced all non-minigun turrets with minigun turrets (cost reasons)
- Replaced missile turrets with 2 x pop-up minigun turrets
- Replaced the 2 x large rear thrusters for 8 x medium ones, due to cost changes in recent patches
- Removed 2 x unnecessary doors (one in engine room, the other at the top of the elevator at the bridge)
- Vessel control panel changes
- Added entrance sensor for automated access
- Some new textures added / changed
- Some new decals added / changed

Update: 28 Jul, 2017 @ 3:50pm

- Added Gravity generator to the ships control panel (saves a lot of energy switching it off when not in space)
- Added back two large O2 tanks (behind the shutters in the hangar). Without them it was causing the pressurised interior to be buggy.
- Separated out the interior and exterior ramps on the control panel.

Update: 20 Jul, 2017 @ 7:20am

- Added 4 x Landing Gear
- Removed fixed Rocket Launchers and modified the surrounding area slightly. I don't feel they're needed on this sort of ship as it's not designed for assault. Therefore I've removed them to save on cost.
- Removed Repair Bay. To save on initial build costs I've removed this item. It can easily be placed back into the centre of "Bay 1" when ready.
- Removed Offline Protection. To save on initial build costs I've removed this item. It can easily be put back (behind the large shutters in the hangar) should you need it.
- Removed the cargo storage and Large O2 Tanks from the hangar area. To save on initial build costs I've removed these items. They can easily be put back (behind the large shutters in the hangar) should you need it.
- Removed the 18 x Grow Pots and replaced with steel blocks. To save on initial build costs I've removed these items. They can easily be put back (in the area next to the kitchen).
- Removed the harvest cargo box, as there is no longer a mining turret. It can easily be put back (either in the wall opposite the O2 station, or in the hangar area behind the shutters).
- Replaced the Mining Turret with a Flak Turret. To save on initial build costs I've removed this item. It can easily be put back where the Flak Turret is currently located.
- Moved exterior lights to the front of the vessel (due to the Rocket Launcher area being modified).
- A few texture / colour fixes.
- Moved the Core forward by one block and reinforced the rear of the ship, to give the Core greater protection.
- Ship Control GUI: Removed the Passenger Seats group and created a group for reverse thrusters. You can now easily turn off the reverse thrusters during space travel, allowing you to drift and therefore save a lot of fuel.

Update: 23 Jun, 2017 @ 9:38am

- Fixed an incorrectly coloured block on the vessel's underside
- Removed bridge LCD screen and deploy ramp switch. Instead, ramp deployment can now be triggered by interacting with the ships control panel from anywhere in the vessel.
- Added a signal to the ships control panel to open / close hanagar doors
- Painted the 3 underside blocks above the foot entrance black to keep the theme consistent

Update: 22 Jun, 2017 @ 2:15am

- Changed foot entrance layout - much improved!
- Removed 1 x harvest cargo box and relocated the other (near to the O2 station)
- Added back the 2 x cargo boxes that were previosuly removed from the hangar area
- A few texture / colour changes and added / relocated one or two lights
- Removed one small thruster to make room for the new foot entrance (it's not missed)

Update: 22 Jun, 2017 @ 1:56am

Update: 21 Jun, 2017 @ 10:45am

- Removed 2 cargo boxes and replaced with harvest cargo boxes

Update: 20 Jun, 2017 @ 1:24pm

- Removed old signals left behind from removal of hangar door sensors

Update: 20 Jun, 2017 @ 1:12pm

- Removed hangar door open / close sensors.
- Expanded the size of the front hangar door by two blocks (can now fly larger SV's into the hangar)
- Added an extra exterior light to the front hangar door.
- A couple of texture / colour changes to a handful of blocks