RimWorld

RimWorld

Cybernetic Storm
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Update: 20 Apr, 2019 @ 3:47am

[Auto-generated text]: Update on 4/20/2019 11:46:52 AM.

MORE POWER Update:

Power items re-coded and introduced into the mod again.
Small stat changes on the battery
Cost changes to bring inline with mod and vanilla.
(Images in the process of updating, simple sprites at the moment)

Update: 14 Apr, 2019 @ 8:36am

[Auto-generated text]: Update on 4/14/2019 4:36:00 PM.

Time is precious update:

Skilkavine Changes:
Decreased Grow days moved from 15 to 6
Increased Skill needed to sow from 6 to 8
Increased Yield from 7 to 9

Weapon Crafting times reduced by 78% max timing 60000 ticks aka 24 in-game hours
(This overall brings the times more in line with vanilla items, I over speculated by a lot)

Armour Crafting times reduced by 66% max timing at 60000 ticks
(All times are reflective of vanilla items)

Research Tree simplified.
Times reduced by around 20%
Offensive Doctrine now opens all weapons.
Defensive Doctrine now opens all armour.
Cybernetics opens up limbs and organs.
Omni Tech now opens up all implants.
Medstations removed and absorbed into Nano medicine. (for later use)

Resource recipes, changed lower input resource to 1 in most cases.
Ultrathread processing changed to a 1 to 2 ratio and a mega batch recipe added.
Ultrathread production time halved. (Intermediate resource so not as valuable)

Update: 27 Jan, 2019 @ 7:06am

[Auto-generated text]: Update on 1/27/2019 3:06:32 PM.

-- Armour anmd Graphips Update --

- NT09 Graphics slightly tweeked
- NT09 Helmet added
- NT09 Flak added and replaced leggings
- Worker suit graphics fixed
- Worker suit stats adjusted to reflect progression
- Worker suit helmet added
- RAINAR graphics fixed and updated
- RAINAR Flak added and replaced leggings
- RAINAR Helmet stats updated but graphics are still ongoing (i wasnt happy)
- NanoTech Medacine has been updated to reflect correct path between parents
- NanoTech shoulr now be storable in your stock pile.

Update: 20 Jan, 2019 @ 1:54am

[Auto-generated text]: Update on 1/20/2019 9:54:47 AM.

Armour Update.

- Changed old negative temperature stats to positives and reflect increase from vanilla items
- Added in missing stat values including some Mass and costing variables
- New art coming soon!

Update: 13 Jan, 2019 @ 7:19am

[Auto-generated text]: Update on 1/13/2019 3:19:14 PM.

Silkavine Bug Fixes

- Removed abstract
- Changes grow period form 25 days to 15 days (may still be too long)
- Assigned to correct research
- Made the crop harvest failurable
- Lowered beauty from 5 to 2
- Allowed to be grown on ground now (was only hydroponics)
- Lowered grow skill from 7 to 6

Update: 30 Dec, 2018 @ 8:40am

-- v1.0 --
Fixed all error

Stats
- Re-introduced Advanced Hydroponics
- Changed Recipe to use plasteel
- Cyberstorm weapon turned to single use
- Cyberstorm weapon production reduced by 1/6
- NanoSwarm weapon turned to sinflr use

Graphics
- Carbon Fibre updated
- Ultrathread updated
- Processor Updated

Update: 12 May, 2018 @ 2:41am

[Auto-generated text]: Update on 5/12/2018 10:41:04 AM.

Update: 7 Jan, 2018 @ 8:07am

Added batch production

Update: 7 Jan, 2018 @ 3:20am

Update Includes:

Worker Suits, Vanila item manufacturing, 5 new weapons, new weapons sounds for all guns

Update: 3 Dec, 2017 @ 12:06pm

Rebuild for Beta 18