Garry's Mod

Garry's Mod

Mannable NPC Turrets
Showing 1-10 of 14 entries
< 1  2 >
Update: 28 May, 2022 @ 6:22pm

+ Fixed a bug that was breaking all the turrets.

Update: 12 May, 2022 @ 2:51am

++ Added New Turret Airboatgun Turret

++ Added new ConVar npc_turrets_explosive_turret_light

+ Added light to Explosive Turret to show that it is on.
+ Light can be turned off by disabling it using the console command npc_turrets_explosive_turret_light 0 and reenabling it using the console command npc_turrets_explosive_turret_light 1

+ NPCs now will re-man the turret if their enemy they have is in its range.
+ Minor Bugs Fixes
+ Semi-fixed NPCs not getting on the gun at times.

- Can't seem to fully fix this due to GMod/HL2 being odd with NPCs manning func_tanks.

Update: 5 May, 2022 @ 1:41am

+ Added a new turret, the Sniper Turret.

+ Movement of the Sniper turret is jag-ed due to how it is coded.

+ Sniper Turret shoots a bullet 0.1 times every second but each shot does 20 damage.

+ Fix a bug where NPCs would not get off the gun when the player got out of the gun's range.

+ Fixed a few other bugs.

- Requires Episode 2 in order to see the Combine Sniper Model

Update: 3 May, 2022 @ 3:11am

+ Fixed an error that occurred when cleaning up a map that had NPCs on it.

Update: 3 May, 2022 @ 1:00am

+ Brought back NPCs getting off the gun.

+ NPCs will now only get on the gun when out of combat. If an enemy is outside of the parameters of the gun and have a weapon, the NPC will get off to continue fighting the enemy.

+ When an enemy gets close to the gun that is not the current enemy, the NPC will then focus on that enemy and get off the gun.

- Fixed a bug that would break the turrets when removing/deleting an NPC.

Update: 7 Apr, 2022 @ 3:59am

The Rework Update

+ Reworked EVERYTHING.
These will no longer do these act like scripted entities, instead they are in fact a collection of entities now.
They will function now almost identical to Half Life 2's emplacement guns.

+ Removed Range Limiter

+ Fixed NPCs spawning in the ground.
+ Increased Explosive Turret's accuracy.

+ Major Bug fixes

- Removed the ability for NPCs to get off the guns.
- Due to how these things are created, reduced availability to only base HL2 NPC Classes that have the Man_Gun Sequence now.
- Explosive Turret now only shoots 1 Explosive instead of a burst of 3.
- There exists an inconsistency for now with Explosive turret but it is more managable than the last iteration of it.

Update: 16 Feb, 2019 @ 5:00pm

+ Added the ability for NPCs to run to the turret when it is free and they have no enemies around.

Update: 14 Jul, 2018 @ 1:08pm

The Long Awaited Update :

++ Made it out of BETA! :D
++ Removed Required Item.

+ An NPC's weapons will be made invisible when they man a gun now.
+ Limited the turret's angles it can shoot at
+ If the turret exceeds its limits the NPC on it will get off ( if they have a weapon ) and use that to attack an enemy.
+ After combat, if the NPC that manned the gun is away from the gun, they will walk back to the gun after all enemies are killed.
+ After 5 seconds of not having an NPC manning the turret, it will reset to its original angles.

Update: 6 Aug, 2017 @ 6:29pm

+ Added a new turret.
+ This turret has a spotlight on it.
- Is the same as the normal turret.
+ Added more screenshots on the mod page.

Update: 6 Aug, 2017 @ 6:26pm

An Update the wasn't supposed to go through.