Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
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Update: 24 Sep, 2018 @ 10:57am

Added detection for Modular Encounters Spawner which disables this mod if found.

Update: 9 Aug, 2018 @ 10:41am

Update: 26 Jul, 2018 @ 12:38pm

Changed remoteControl.SetValue("SpeedLimit", value) to remoteControl.SpeedLimit = value in PrefabSpawningWatcher to possibly address a weird crash when Torch is involved.

Update: 15 Feb, 2018 @ 5:10pm

Potentially fixed bug that causes ships to not spawn when players are on multiple planets

Update: 15 Feb, 2018 @ 3:56pm

Update: 20 Jan, 2018 @ 5:46pm

Removed BuiltBy from prefabs and tuned the authorship removal for npc grids.

Update: 10 Jan, 2018 @ 5:53pm

Update: 29 Dec, 2017 @ 9:47am

Added a Try/Catch to the TryGetPlanetElevation check since it was crashing for no identifiable reason. Any cargo ship that fails this check will be marked inactive.

Update: 28 Dec, 2017 @ 3:26pm

Added a check to ensure that TryGetPlanetElevation completes successfully

Update: 13 Dec, 2017 @ 7:41am

Block authorship (built-by) is removed from grids upon spawning.