Team Fortress 2

Team Fortress 2

BadSawter
Showing 1-4 of 4 entries
Update: 20 Jul, 2017 @ 8:57am

- The sawblade is now highlighted again.
- The map now includes its own .nav file for bots' navigation.
- Added a picture for when the map is loading or fully loaded.
- Updated with all the previous changes to Badwater to date:

  • PlayerClip improvements to prevent players from accessing unintended areas
  • Players can no longer build at BLU spawn room doors (inside)
  • Added gates to the room's windows at the RED base
  • Disabled/enabled collisions on some props
  • Removed unused brushes

Update: 13 Jul, 2017 @ 2:27pm

- Made the map more optomized.
- Raised the sawblade up a little.
- The sawblade now spins.
- Touching the saw now kills/destroys everything.
- The finale Pit now explodes upon capture.
- Fixed an old exploit that let fallen weapons detonate the finale Pit.
- Disabled shadows cast by railroads and other smaller props, such as rocks.

Update: 12 Jul, 2017 @ 8:35am

Update: 12 Jul, 2017 @ 3:21am