Killing Floor

Killing Floor

Bots mutator
Showing 1-6 of 6 entries
Update: 24 Aug, 2014 @ 11:04am

- Improved firing detection, so they know better when their enemies are out of range of their weapon or wont hit the enemy etc.
- Fixed a glitch where bots would be stuck with firing shotgun weapons and Husk gun.
- Improved so bots follow player orders better (hold and follow).
- Added chat commands support (Say Follow/Hold/Free <name>). Name of the bot may be 'All' to order all bots or beginning of their name (i.e: for Steampunk_Berserk, you may say "Follow Steam").
- Improved so free roaming bots try to stay together better.
- Made bots assist other bots nearby that enter a combat.
- Changed when bots drop pipebombs to not drop pipebombs in areas where there already are a lot of pipebombs on ground.
- Fixed a flaw where bots would sometimes get stuck walking into a wall.
- Also fixed a glitch where bots would sometimes freeze in movement and not fire at enemies they see (until enemies are attacking them).
- Fixed so whenever bot can't buy their favorite weapon (not enough carry capacity), they will sell off less wanted weapons.
- Fixed bots aiming adjust with flame thrower where they would overshoot their enemies.
- Improved their ability to throw you money when player is moving away from the bot (so that they don't spam chat when trying to donate).
- Added so bots attempt to find paths around welded doors now.
- Added so that if bots see you weld/unweld a door, they will aid you in doing so (if not busy fighting an enemy).
- Changed bots to always aim for the head with melee weapons (only stock melee weapons).
- Fixed a rare crash with bots using melee weapons (only stock melee weapons).

Update: 2 Jun, 2014 @ 7:31am

- Add support to customize what characters bots should use.
- Added so that bots know to sometimes use grenades (not grenade launcher) on groups of zombies.
- Updated so bots will drop their pipebombs while roaming around.
- Added so bots may sometimes purchase non-perked weapons as-well (ZED gun).
- Added option to scale how much ammo/weapons/armor will cost for bots, to give them some handicap for their bad AI.
- Hack fixed so bots melee weapons have more range to prevent them from getting killed by too short zeds (crawlers).
- Also hack fixed so bots take no fall damage to prevent them from dying when jumping off building in KF-Offices (I couldn't prevent that).
- Another hack fix, enabled bots double jumping so that they can properly get over obstacles that are too tall for human characters to jump over but not for zeds.
- Fixed so that when bot runs into zombie volume (blocking volume that prevents player from entering zombie spawn area), they will consider that area unreachable and wont keep trying to enter it.
- Improved bots healing ability.
- Fixed glitch where bots sometimes wouldn't fire their weapons at zeds (this was caused by a code I had missed that made them extra cautious to make no friendly fire).

Update: 21 Apr, 2014 @ 4:46am

- Updated so bots will use any KF weapons again.
- Fixed a glitch where bots wouldn't buy any weapons at all from trader since one KF patch where they added perk categories.

Update: 25 Oct, 2013 @ 7:50am

- Fixed crash with latest KF version.

Update: 4 May, 2013 @ 3:32am

- Added support so that you give orders to bots by pressing Use at them instead.
- Fixed some bot taunts from not working properly.
- Added order "Hold" which makes bot hold a position.
- Changed package flag to "ServerSideOnly" so that dumb server hosts don't mistakenly add it to serverpackages.

Update: 23 Sep, 2012 @ 12:38am

- Initial release.