Portal 2

Portal 2

Sulphur
54 Comments
Grauerrat 26 Sep, 2022 @ 12:05pm 
unfortunately no chance, but nice map
jandlml 22 Apr, 2019 @ 6:33pm 
great map! tricky puzzles along the way and fun hop there at the end
TS_Mind_Swept 25 Mar, 2017 @ 7:36pm 
(I know its from years ago, but I'ma say it anyway) looks like someone got ideas from portal pro, it's too bad the PTI editor doesn't func_detail things that don't touch the void, the visleaves must be crazy in here (no, i didn't play it, I just looked at the pichure and had to comment)
Mr.Bob806 22 Aug, 2015 @ 12:54pm 
Splendid map. I loved it. my only complaint would be all the symbols and such. It's simply annoying when you don't know what just changed when you push a button. also, I feel I may've cheated in a few spots; that means that there was an easy way to cheat that was more obvious than the intended solution. however, it was a great map as a whole
stormsend 27 Dec, 2013 @ 2:58pm 
Great map. Some really tough puzzles. I had a load of fun solving it. I was stuck for a while trying to get the sphere and spent some time in the final chamber. When it finally clicked I was so happy. Thank you for all the hours of entertainment. Try one of my latest when you have time.
gambilier 1 Nov, 2013 @ 8:43pm 
You're the MAN! Great chamber,just like the others you do
wildgoosespeeder 19 Sep, 2013 @ 2:14pm 
I got stuck somehow (the panel after the fling room wasn't moving) so I ended up cheating because I didn't feel like doing this over again. The reason? Too many symbols. Hidden links. Too much stuff to keep track of, resulting in unintuitiveness and very messy design. Overall, this chamber overstays its welcome.

Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
Jade BGE 17 Sep, 2013 @ 2:44pm 
That was exciting! I enjoyed it very much. I appreciate your hard work. I invite you to play one from my selection.
https://steamhost.cn/steamcommunity_com/profiles/76561198042478426/myworkshopfiles?appid=620
nicklonium  [author] 1 Sep, 2013 @ 3:03pm 
Your english has been fine up to this point, I've overheard people in England who speak poorer english, it's just that last glitch that's a little unclear.
I'm not usually a fan of modified chambers, they tend to break the basic rules of portal too often but I'll certainly give it a go and see if I figure it out.
BlumCoLe' 1 Sep, 2013 @ 2:32pm 
You misunderstand me? This is mainly because my english is soooooo damn poor. :p2turret:

Sorry, the "glitch" (I think cutoff is a better word for it) is unimportant, because just experienced players can do it, ...they need a good strafe jump or bunny hopping to do it.
I can make a video or screenshot ...maybe tomorrow. :D:

PS: when you've time ...play my map and leave a comment. :p2chell:
nicklonium  [author] 1 Sep, 2013 @ 2:12pm 
Thanks for the favourite, good job finding the alternate route, only one other player has confirmed finding it so far. The only reason the funnels wouldn't work is if the player leaves the companion cube in the room with the fizzler in the middle, both the funnels are labelled with symbols but I can see how that could be missed. The second glitch has been fixed but I'm not entirely sure what you mean by the first glitch. I can see how the player can get to the middle bit but I can't see how that helps the player get to the exit.
BlumCoLe' 1 Sep, 2013 @ 12:44pm 
I add this map to my favorites! :)

And I found only two glitches. When the player have one cube in the main room, there are two possible ways to go to the exit instantly.

1. It's possible to jump from the side to the middle way.
Easy to fix this: just make the last vertical row of the surfaces "non portable". :P

2. I love this ^^: http://youtu.be/y0EDmT_httQ
Fix = the same like 1. ...just too many "portable" surfaces. :)
BlumCoLe' 1 Sep, 2013 @ 12:23pm 
This map is so awesome! :D

I found the alternate way first ;) ...and after that, I read this:
"That's for me (and 1, maybe 2 other players so far) to know and for you to find out."
...i am one of the others :P :p2cube:

This map took me about 2 hours ...but I cannot find the intended way. -.-
Now I know why: I had one big bug before (I think because of Portal 2 :/).
The fourth room: Goo, fizzler in the middle and one cube button.
At the end, after I got the cube and want to "fly up" in the funnel-laser combination ...the funnel didn't work. -_-


I don't know why, but now (after felt 10 restarts) it works. ^^
drumcoaster 30 Aug, 2013 @ 4:53pm 
Your tests make me tired. And not because they're boring.
Watermelon Pie 27 Aug, 2013 @ 7:34pm 
I really enjoy long maps, and this is one of my favourites til' now! Good job =)
DropTheDodongo 24 Aug, 2013 @ 6:15pm 
A much better test, now that you've taught me about Quick Save. What kind of moron had the idea not to make it a menu item?
kwyjibo 1981 21 Jul, 2013 @ 5:16pm 
I enjoyed this test a great deal.
nicklonium  [author] 18 Jul, 2013 @ 3:06am 
That's for me (and 1, maybe 2 other players so far) to know and for you to find out.
Mega Munchy 16 Jul, 2013 @ 7:31pm 
This one is very challenging to those who accept it, also what was behind those panels at the beginning of the test?
nicklonium  [author] 2 Jul, 2013 @ 7:37am 
Wow, great stuff Prototype, thanks. You only skipped one fairly large room but the mechanic in it was rather basic so you didn't miss out on much and a fix is very simple. That sticking to grating glitch happened to me all the time when I was testing, it's a bit weird but the player does eventually become unstuck after a couple of seconds. You absolutely nailed the first side room, I was worried it wouldn't be clear enough and players would just give up before even seeing the rest of the chamber. I'll see what I can do about the funnel/fizzler room, it seems quite a contentious issue. Incidentally, I spotted another issue to sort while I was watching your recordings so your efforts are much appreciated.
I'll give Geltastic a go, I'm not too familiar with Hammer but I'll see what I can do.
Sevrin 1 Jul, 2013 @ 10:53am 
simply put I could not do this test -_- , not because it was broken but because its very long and pretty hard for me good work :D
Prototype 1 Jul, 2013 @ 5:11am 
That was a much better puzzle. Didn't really like the room with the blue funnel and fizzler in the middle, the first time I went in I was not aware that I'd need the funnel and, when I lost it I found it very difficult to get back. The room with two funnels and laser fields wasn't much fun. I didn't use any glitches (except for one that happened by accident, got stuck in the roof by the tractor beam)

I skipped some of the map (don't exactly know how much).

I recorded my playthrough (split into 3 pieces, because I died): https://www.dropbox.com/s/r74a71zvwsutsam/sulphur.dem https://www.dropbox.com/s/87pmqe7owlia5rn/sulphur2.dem https://www.dropbox.com/s/u4myigzf6m2cz6n/sulphur3.dem
nicklonium  [author] 30 Jun, 2013 @ 2:58pm 
If you're going to use the old school portal bumping method to cheat your way through a chamber, of course you're going to find alternate routes. I'm pretty sure I fixed this in a recent edit after another player pointed it out to me, I'm not sure when that .dem was recorded but the file I just subscribed to/downloaded from my workshop, has the appropriate fix in place. I may need to republish it if you wouldn't mind checking it for me? I can never be sure if portal is actually downloading my chamber or if it's just running through what I've already got saved.
Also, thanks for taking the effort to record a .dem, I can't think of a better form of feedback than actually watching your thought processes while solving a chamber.
󰀉tempeh󰀉 30 Jun, 2013 @ 2:00pm 
Well, looks like now I have to look for the alternate route. The demo for my alternate alternate route should be here: https://www.asuswebstorage.com/navigate/s/F4F143E53D3B4266822EE94BED126D194
Discrider 30 Jun, 2013 @ 9:33am 
The puzzle wasn't too bad once I knew where to put the first portal, like you said. But it annoyed me the first time I entered the room because I didn't see it until I had already been fizzled. That was more of a pain because of the progress I had already and only just made more than anything, and again you could say checkpoints are my friend, but I'd prefer not to get sucker-deathed in the first place :P
nicklonium  [author] 30 Jun, 2013 @ 9:14am 
I agree to a certain extent about reflex chambers that are nothing but fast portal placement but, in the fizzler room, once the player nails that first portal to direct the funnel under the fizzler, the player then has time to look around and figure out where else to go which, as I said, is really critical in this chamber. I may have just thought of a way to make the player less blind to what they're getting into without radically changing the chamber.
Discrider 30 Jun, 2013 @ 9:04am 
Is the terrain walkable all the way up to the edge of the funnel room?
I was under the impression that I had to funnel across water to get to the fizzler in the first place. If that weren't the case, I would've been less inclined to just jump into the room without a good look first. But I could've been tired and simply mistook extended grating for a acid pool.
Discrider 30 Jun, 2013 @ 9:00am 
It was Strontium, but I just restarted Portal 2 and that fixed it. It tends to happen once in a while, something to do with the preloading during the previous level I think.

With the funnel room, it didn't seem as pressing as it might have done considering that there was a convenient landing (albiet sloped) pad where the funnel was going to terminate. I'm not a big fan of reflex chambers in general though (those where the danger has to be reacted to without significant foresight. Fast portal placement is fine, but fast portal placement in the face of death is annoying).
nicklonium  [author] 30 Jun, 2013 @ 8:41am 
You're not the first to say that and this is definitely my most ambitious chamber, I hoped the player would stop before going into the room with the fizzler, they'd notice what they were heading for and would start looking for ways of preventing their fate as soon as they could. Thanks for the feedback, it's all useful and it'll all be fed into my next chamber. Which one didn't load properly? I've had a few problems with Plutonium and Strontium before.
Discrider 30 Jun, 2013 @ 8:35am 
But the floor-to-floor sections were great.
Discrider 30 Jun, 2013 @ 8:34am 
I've played all of yours bar one that didn't load up properly. Just having to repeat the laser climb and going into the funnel room blind is way too harsh IMO. I would have split this one up into seperate chambers myself.
nicklonium  [author] 30 Jun, 2013 @ 7:58am 
If this is the only chamber you've played of mine, you've picked the harshest one I've made so far. Cobalt might be one to avoid too if you're not a fan of long, unforgiving chambers. If the player really thinks before going anywhere or doing anything, F6 shouldn't be needed, whereas, if they press buttons just to see what happens without checking symbols or antlines, they aren't going to enjoy this.
Discrider 30 Jun, 2013 @ 7:50am 
Nice puzzles, but too damn long and deadly. In essence,

v Not a good design philosophy v
nicklonium  [author] 30 Jun, 2013 @ 1:46am 
Checkpoints are up to the player to make, F6 is quicksave. Checkpoints are only available with mods and I pride myself on using absolutely no mods.
Looks like a second player has found the alternate route, well done.
Iron Yeti 29 Jun, 2013 @ 6:17pm 
Couldn't stick with this one. The puzzles are great! But there are no checkpoints between them, meaning I repeat lots of tedious parts I've already figured out over and over if I die on a later part. I'd rather be engaged with the new puzzles than bored by the old ones. Please put in more checkpoints.
kleinerblauerzora 29 Jun, 2013 @ 3:10pm 
Still I don't know how I can solve the normal route, but I always miss the buttons and so I found the alternative route. First I placed the companion in the left slot and entered the screenshot-room and drowned after a long way. At the second try of the alternative route I recognized that I can use the tractor beam and felt ashamed. :) Now I've solved all your chambers. Very good work!
Zalle_ 25 Jun, 2013 @ 9:57am 
I've seen all your levels but this is my favourite. i really enjoy the first room.
nicklonium  [author] 19 Jun, 2013 @ 9:24am 
That's definitely the alternate route. Well done, you're the first to find it.
karlosdanos 19 Jun, 2013 @ 3:40am 
I found/saw many objects. In a very dark small room with four turrets below me, i found a companion cube?( I play it in German, i mean a cube with hearts) and i saw a frankenturret on my way. I placed this companion cube at the end of the long room and went easily to the exit in a short time.
nicklonium  [author] 19 Jun, 2013 @ 3:07am 
Looks like we have a winner. You may be the first to find the "easter egg" in this egg themed level. Although, if you have, you've pulled it off in a slightly unusual way. Just to confirm, can you name any of the specific items you found along the alternate route?
karlosdanos 19 Jun, 2013 @ 2:55am 
In the Description you wrote: "Eagle eyed/craftier participants may identify the alternate completion route"

If this mean, that you can complete the Level very fast, than i solved it on that alternative route. First, I thougt this was a glitch or something cause i pushed the first button very very late ;)
SkyRoots 16 Jun, 2013 @ 12:12am 
I was able to solve it eventually, but I had got into the second room (the one from the screen shot) without placing a cube on the left cube button (square symbol). This means I could not get the second cube out from this second room back into the main exit room because the flip panel leading to the vertical laser field shaft was closed. =(
nicklonium  [author] 13 Jun, 2013 @ 8:17am 
Both cubes in each side room are companion cubes i.e. cubes you take with you. It's a call back to one of the old school aspects of portal 1 and, to a certain extent, portal 2.
Whiterock 13 Jun, 2013 @ 8:14am 
I don't mind saying I didn't finish this. The earlier bits were fine, and after some effort and repeated attempts I made my way back through to the long chamber again (after the door that is timed to close behind you) and then... nothing? I figure there's supposed to be two cubes somewhere for me to use, but I didn't see them, by which point my patience had run dry.
nicklonium  [author] 13 Jun, 2013 @ 3:10am 
I suggest uploading it somewhere, possibly fileconvoy, and sending me a link. There must be a console command somewhere to play .dem files in portal, if not, maybe VLC can handle it.
󰀉tempeh󰀉 12 Jun, 2013 @ 7:53pm 
I have recorded a .dem file, although I admit I don't know how to send it to you.
Blue 9 Jun, 2013 @ 3:12pm 
Nice chamber, but too lethal. After dieing i don't have the drive to try it again... Like i said before, make it less lethal :)
Kitt3ns 8 Jun, 2013 @ 8:15pm 
I loved what you have going on here as far as puzzles go, but it's just so unforgiving that it's really unenjoyable when you get so far only to get instagibbed on some minor miscalculation and you have to start all over again doing all the tedious work.

I was understanding the logic but each time I fell in the water, got fizzled but a laser, and had to redo the climb up, a little part of me just got more and more fed up with the level until i just didn't want to go anymore.

A lot of these rooms (or smaller combinations of them) would probably be just as well as standalone levels.
nicklonium  [author] 1 Jun, 2013 @ 10:49am 
Any software that records your screen will do, audio can be ignored. I just need to see this glitch, the rest of the chamber would be interesting to see as well I suppose but I'd like to see whether this glitch is something I need to compensate for to make the room better for the average player. Bandicam/youtube will probably do the job just fine if you've got a youtube account.
󰀉tempeh󰀉 1 Jun, 2013 @ 9:13am 
Well, I just replicated it, so that's not a problem. Now I just need a way to record it. Any suggestions?

As for the undeployed panel glitch, I climbed a little up the arms so I could get a portal on the wall closest to the panel front. This portal faces into the arms behind the panel from the side, so the arms obstruct the lower half of the portal. I then made an entrance portal and pushed the cube part way through. The trick, then, is to stand on the cube and jump in the direction of the front of the closed panel, and with a little luck get ejected out the front. I found this by accident while trying to portal-bump past the panel; I couldn't because there's no adjacent ceiling or left wall, and the right wall is obstructed by a light.