Space Engineers

Space Engineers

Chrisbot Planetary Orbit
23 Comments
Chrisbot  [author] 25 Apr, 2021 @ 7:28am 
Thanks @[TE] Kuraudo. I will update soon.
CTH2004 20 Apr, 2021 @ 3:42pm 
could you publish it on steam (With Chrisbot's permistion)
[TE] Kuraudo 19 Apr, 2021 @ 11:59pm 
I dig the script a lot as it's a clever way to implement this. I went ahead and fixed it to work with space engineers 2021 by tweaking a few things; notably, remote control blocks now require two waypoints to work at the time of this writing. I also got rid of the need for the timer block by having the script auto update itself using the Program() method we have now. Instead of uploading a new version, I'll just paste the fix in here:

https://pastebin.com/hD0nJr5h

The two edits that matter are the addtional waypoint to make the remote control enter waypoint mode and the Program() set update frequency to 10 which gets rid of the need for a timer block.

Mr. Dude 5 Jul, 2018 @ 6:12pm 
I get no response from the script whatsover I get nothing on the text panet and the script does not act at all I am at a loss. Any help would be great.
CTH2004 11 May, 2018 @ 1:58pm 
Ok!

Thanks!

It's just I've seen that happen to others ):

I'm glad that you think that, since that's my belief to!

Can't wait to see what you make next!
Chrisbot  [author] 9 May, 2018 @ 2:31pm 
I think that like any plugin or script for a game, the user should expect that the author will support it for as long as she is interested. To claim otherwise would be folly, in my opinion. I do not forsee letting it die.
CTH2004 9 May, 2018 @ 1:30pm 
Keen=Scripts Eventually Break (SEB)


Some scritps get "Completed", and when Keen Breaks them, since it's "complete" it doesn't get fixed. So, when it breaks, I just want to know if it would be fixed! (There are many scripts that die that way, I don't want one of the few orbit ones to die.)
Chrisbot  [author] 8 May, 2018 @ 1:57pm 
@CTH2004 Why do you ask?
CTH2004 6 May, 2018 @ 6:02pm 
Ok, but, what I mean, is if (when) Keen breaks it, will you fix it?
Chrisbot  [author] 16 Apr, 2018 @ 2:12pm 
Its been finished for a while.
CTH2004 15 Apr, 2018 @ 6:17pm 
This still being worked on?
Bretty12Qc 9 Dec, 2017 @ 5:21pm 
I need a tuto or(video) to explain how your mod work I try to set waypoint to my ship for turn around a planet but i need help im beginner. each time i set waypoint the autopilot disable after arrive to waypoint

MrFox 13 Nov, 2017 @ 5:26pm 
may i suggest, to set the altitude in the custom data. and just enter it as a number
Chrisbot  [author] 9 Nov, 2017 @ 5:55pm 
The altitude is based on current altitude. Running the sccript with reset as a parameter will set the altitude to current. Alternatively, you can change the altitude manaually in the remote control block data value.
E6D 9 Nov, 2017 @ 2:53pm 
Chris, where exactly are you entering the set altitude? Ive attempted to write it in the script to no avail.
Chrisbot  [author] 9 Nov, 2017 @ 2:01pm 
Thank you, E6D :steamhappy:
E6D 8 Nov, 2017 @ 11:26pm 
Took me a little while to get it working with the silly auto pilot, but it works, and works well! My Station is set at a 1m orbit around a mining planet. Nice work Chris
Dragon Mysterieux 1 Aug, 2017 @ 6:33pm 
im having trouble making it work :'( I must be doing something wrong. I inserted the name of the remote control block in the script, but when the timer block goes off the ship dosent move...
I'm Offline 24 Jul, 2017 @ 2:18pm 
Might be exactly what im looking for. Looks cool dude!
Chrisbot  [author] 19 Jul, 2017 @ 1:11pm 
; D
RealDeadGamer85 19 Jul, 2017 @ 8:13am 
Sounds cool, I will try it out today.
Vellai 19 Jul, 2017 @ 6:01am 
Fantastic! will try it soon.
Fredovich 18 Jul, 2017 @ 7:07pm 
This should be in Vanilla.