The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

All Map Markers are Visible for Dawnguard. English version
24 Comments
Smithy™ 24 May, 2019 @ 12:00pm 
just tipe in "tmm 1" job done
Aether 12 Sep, 2016 @ 4:08pm 
What I want is cause of... let me tell you something, the first and only time that I try to do the dawnguard quest, I see a problem, I can fast travel to anywhere from the "dawnguard zone", but not the inverse, then I ragequit.
Tryst49 12 Aug, 2016 @ 3:44am 
We have map markers visible. What we really need is to have fast travel to them as well for speed runs. Is there a version that allows fast travel without having to go there first?
SleepingWillow 27 Dec, 2014 @ 11:48am 
is the vale also marked?
jagget  [author] 15 Dec, 2014 @ 11:28pm 
@leannaray: you are correct. But, actually, you can use command "tmm 1,0,1" which does not mark locations as travelable
Quasardilla 11 May, 2014 @ 5:44pm 
i like the mod, but do you have a one for Dragonborn?
Can't Touch This 29 Mar, 2014 @ 3:37am 
{ Console ~ tmm 1 } don't download this fucking crap.
CROSS 15 Mar, 2014 @ 12:39pm 
Of course you have to this mod was made for dawnguard
jagget  [author] 14 Mar, 2014 @ 2:57pm 
Yes, you have to
Zohran Mamdani 14 Mar, 2014 @ 2:56pm 
do i have to have dawngaurd DLC caus i dont havit
CROSS 17 Nov, 2013 @ 7:38am 
awesome now i dont have to use the cheat tmm 1 that does allow you to fast travel to dawnguard and skyrim locations....lol
jagget  [author] 16 Mar, 2013 @ 3:38am 
Hi, all! I've just checked properties for some places, and welcome you to test it. And one more thougth: try to load DLC's plugin BEFORE the main plugin, if you are using it both. Thanks!
SpykeJuggalo 12 Feb, 2013 @ 10:06pm 
both plugins are exactly what i was just looking for. I like how they are seperate dont include dragonborn into these if/ when you make it. make it a seperate one also please, cause im just trying to clear out skyrim before i go to dragonborn. i dont wanna see all dragonborn right away
jagget  [author] 17 Oct, 2012 @ 9:09am 
@expogue
Both plugins do mark different places and should be run together
expogue 17 Oct, 2012 @ 12:02am 
do i need to uninstall the nondawnguard version or just install and run this insted
Erundil 16 Oct, 2012 @ 11:25am 
No, that's all the knowledge I needed, thank you :)
jagget  [author] 16 Oct, 2012 @ 11:02am 
@Artur
There is no big deal. You just open CK, foun all locations, search MapMarker in each location, and change it's properties. Locations, named "DLC1Something" are related to Dawnguard. If you need more info - let me know! )))
Erundil 15 Oct, 2012 @ 2:51pm 
Oh, just found that TMM 1,0,0 unlocks both Vanilla and Dawnguard locations...
Now I'm just curious, how did you separate those.
Erundil 15 Oct, 2012 @ 2:35pm 
Dear sir how did you achieve it? I know your mod for vanilla locations is easily replaced with TMM 1,0,0 (or 1,0,1 for hidden places), but how on Earth did you unlock the Dawnguard locations? What kind of sorcery is that? Please share your knowledge.
Plan C 12 Oct, 2012 @ 7:54am 
wheres the german version?
ChaoticGoodHobo 12 Oct, 2012 @ 2:37am 
Buuurrrrrrrrrn!!!
jagget  [author] 10 Oct, 2012 @ 10:47am 
Yes, Grim, you are right, but you can disable my mod, and it will remove the effect. You can't revert console. Also, this mod marks ONLY new Dawnguard's loacations. Console can't do that. :)
StarAlex 10 Oct, 2012 @ 10:08am 
good ide
Grim Reaper 10 Oct, 2012 @ 9:22am 
Im sure ppl will appreciate this mod, and I am not trying to give you grief. And please correct me if I am wrong but you can do this exact thing by opening the console command and typing tmm 1,0,1