Portal 2

Portal 2

Physics Lab 1: Intro to Gravity
94 Comments
StrixCZ 12 May @ 9:54am 
Interesting mechanics! :)
Torn up Yarn 13 Jul, 2022 @ 12:19pm 
I really liked this - the "how do I get the cube through the light bridges" was fun.
moss- 29 May, 2021 @ 8:21am 
My cube got incinerated by the bridge after it hit the button and activated it so I thought I was doing it wrong for a while, but cool chamber!
coredump1101 11 May, 2021 @ 12:25pm 
I enjoyed this a lot. It definitely reminded me of physics class! :-)
KØ414 B33R 22 Oct, 2020 @ 6:00pm 
Awesome! Short but fun!
co3pE 18 Sep, 2020 @ 6:47am 
Y E E T M O M E N T
Sophronius 6 Jan, 2020 @ 3:49pm 
pretty amazing how you figured out the mechanics of that map with perfect timing!
gibber 23 Jan, 2019 @ 12:23pm 
Too glitchy.
c4shurik 10 Jul, 2018 @ 9:16am 
Nice! Some new action!
lfairban 12 Feb, 2018 @ 8:29am 
Well that was fun.
Calwin 12 May, 2017 @ 8:34am 
you are very creative, I'm enjoying your chambers.
älgen 21 Apr, 2017 @ 3:35pm 
Very interesting!
Fireball19 14 Aug, 2016 @ 4:13pm 
Nice job good tests:steamhappy:
ahmadsyar 6 Aug, 2016 @ 8:34am 
now that is fun
jam.lab1 27 Jul, 2016 @ 1:56pm 
Cool fun game.
[Tom K] 20 Dec, 2015 @ 8:56am 
Very cool mechanics in there, nice map!
rulestheworldasaurus 13 Oct, 2015 @ 1:27pm 
Wow, great level... and inspired by REAL PHYSICS no less! I loved it! Kind of looked like the Turret hit the ground first, then me, then reflection cube, then weighted cube.
BlackJo 5 Sep, 2015 @ 10:05am 
nice map !
Thx
PortalFan 28 Jun, 2015 @ 5:15am 
Original mechanism, good map !
akross.cs 24 Mar, 2015 @ 12:58pm 
nice designed puzzle but very easy
Frezzer 26 Jun, 2014 @ 3:41am 
another great map thx :)
hd42 17 Jun, 2014 @ 10:04am 
A bit of a chore...tiresome -- yet great thinking at the end....overall nice.
The Sojourner 30 May, 2014 @ 4:57pm 
OK, so a turret apparently falls slightly faster than anything else and yet it can't weigh down buttons unlike in the original game....strange indeed.
robin_z 27 May, 2014 @ 12:29pm 
Took me a little while, but eventually figured it out. Thank you. :)
Petutski 2 Apr, 2014 @ 2:10pm 
Very nice. Ejoyed it!
claymckelvy 24 Jan, 2014 @ 1:27pm 
Pretty test. I did not find it difficult, but it was fun.
Lepo 12 Jan, 2014 @ 10:12am 
Very original, very clever, it's fun to play, but not perfect. The trick with reflection cube could fail if not perfectly positioned, and the last jump require a bit of timing. As for difficulty this could be between easy and medium. 7.5/10
SvS 20 Dec, 2013 @ 8:47am 
very awesome
PsychoBR 11 Nov, 2013 @ 5:03am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
[CKCJ] thecock 10 Sep, 2013 @ 8:25pm 
Some of those things I hadn't seen before.
Fatso 23 Jul, 2013 @ 9:03pm 
Challenging Chamber, I enjoy challenges, Please give my chamber a try was hard to figure a way to use only 4 gells and no other items and make it challenging the name of the mape is Gell-O here is the link if you beat it leave comment thanks. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=162320338
Webg33k 5 Jun, 2013 @ 1:01pm 
A lot of game mechanics I haven't seen before.
13 :) 13 Feb, 2013 @ 8:40am 
This is not a puzzle map. This is a hardwork map. And when you just land the cube on the button it dissapears because of a stupid placement of that blue thing.
Databot1 27 Jan, 2013 @ 1:14pm 
Fantastic concept! Deactivating the parallel light bridges is a little cumbersome due to the quick deactivate/activation jitter, but really great overall
Ambrusius 14 Jan, 2013 @ 11:20am 
awesome map, not to hard.. not a complete timewaster.. perfect amount and epic for curing boredom :)
hats off to you!
Bayram 12 Jan, 2013 @ 3:08pm 
Short and easy (it was pretty obvious what to do) but strangely satisfying. Everything worked perfectly the first time.
herbusmc 22 Dec, 2012 @ 1:41am 
Nice map The last bit doesn't work every time. If it did I would have ben done a lot sooner. nevertheless it was pretty cool. Thanks.
Fredouillelafripouille 17 Dec, 2012 @ 1:36pm 
Nice idea. But a little easy, I find.
'going to test next chambers... ;-)
TimmahRap 15 Dec, 2012 @ 10:02am 
Nice trick with the light bridges
tuyuqas 24 Nov, 2012 @ 3:16am 
Woow. Had to think for a while :D Very nice job!
GABBERSEXUAL 19 Nov, 2012 @ 7:13am 
That was really great! Getting ready to play 2 and 3, but really! Good job man!
Andi 18 Nov, 2012 @ 3:14pm 
A very inventive solution. Dispite the fact that it didn't work according to plan all the time, it was fun and enjoyable nontheless. Thumbs up.
Nortisop029  [author] 16 Nov, 2012 @ 7:30pm 
Part 3 is finally here! It is similar to part 2 but has a different focus.
Bellomy 22 Oct, 2012 @ 8:19pm 
Hmmmm, an update for you. I tried to recreate the level with the ninja solution. It didn't work this time. I had to use the original concept to solve the level. Perhaps a flluke? Either a glitch or pure dumb luck?
Bellomy 22 Oct, 2012 @ 7:37pm 
I really hate to be "that guy" but...I found a "Ninja" solution! There is a way to solve the level that makes the reflection cube completely unnecessary. In fact, the entire system of light bridges, buttons, fizzlers...all of it is completely useless if the Ninja solution is found. It's not obvious but once you find it you'll hit yourself in the head because it's REALLY simple. It's a shame because it's such a nice concept, but there you go.
Ironheart 17 Oct, 2012 @ 12:23pm 
Absolutely amazing concepts. Although ingenius on their own, I hope to see them as part of a larger test chamber in the future.
I Kinda Fail 16 Oct, 2012 @ 10:46pm 
Twitchy laser puzzle, but a pretty good map. Loved the ending.
Toaster-Oven 13 Oct, 2012 @ 7:50pm 
For a strong concept puzzle with a fun ending to watch try this one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=99094226
Toaster-Oven 13 Oct, 2012 @ 7:46pm 
Wow, flawless timing all around. One of the best.
Mr Fraggle (UK) 13 Oct, 2012 @ 2:16am 
Very nice and a lot of fun.Well done.