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Go to you DOW3 document mod source folder
C:\Users\Josh\Documents\my games\Dawn of War III\modssource\scenarios
Go there and open up the option file to the map.
Not the -
*map_name.option BAK* file.
Open the -
*map_name OPTION* file with notepad. It will have this wriiten in it:
minimap_size =
{
768,
729,
}
uses_ice = false
visible_in_lobby = true
scenario_type = 1
add this line to the bottom.
win_conditions = {"PowerCore","annihilation","annihilation_with_turrets"}
It should look like this:
minimap_size =
{
768,
729,
}
uses_ice = false
visible_in_lobby = true
scenario_type = 1
win_conditions = {"PowerCore","annihilation","annihilation_with_turrets"}
Then save
+Single player objects -- sbps
+Visuals -- when you're ready to start Making you maps lots little details this is where you will be. Note that visual object units will walk through like it's not there but if you hit to entity it will become a physical map obstruction.
Also not that not every object in sbps and Visuals work properly causing the game to crash after it finishes load up match.
Note: You can freely move and rotate the camera the same way you did in DOW /DOW2
(try not to worry about using multiple levels on your first map and just go with a small 1v1 to keep it simple)
Once all that is done switch to the tiles and textures and select your layers an paint the land just like Microsoft paint.
Oh and choose auto generated player starting position this wilk show you the 3 basic objects required to add a team and required to save your map. At this point if you export it you will be able to play on it. It just be a little dull.
So I usually work on About one per for an hour at night while watching something or just have it always open on the second monitor and add something every now anf then.
If you visit my map Starport Canal you will see a a screen of the smallest imperial ship