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############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_controller:
illegal access of argument, argument is not provided to script
at gml_Script_ddm_list_create
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ddm_list_create (line 0)
gml_Object_obj_controller_Create_0
Still the best.
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_controller:
illegal access of argument, argument is not provided to script
at gml_Script_ddm_list_create
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ddm_list_create (line 0)
gml_Object_obj_controller_Create_0
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_controller:
illegal access of argument, argument is not provided to script
at gml_Script_ddm_list_create
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ddm_list_create (line 0)
gml_Object_obj_controller_Create_0
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_controller:
illegal access of argument, argument is not provided to script
at gml_Script_ddm_list_create
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ddm_list_create (line 0)
gml_Object_obj_controller_Create_0
Also, I've updated the game again! The features are listed in the OP. More details on how to use them are in the game. Remember to check out the Help Menu!
The initial version didn't have Save States. That's the main difference. The update coming this weekend will also have some new, notable features.
There's no work around for this, other than creating an entirely new project, which I'm not going to do. Until further notice (I'll add details to the description), use the Windows Installer version. I keep that up to date, as it's a link from my personal Dropbox.
I went over the details today, and I already know how I want to implement it. Thanks for the suggestion!
To remedy this, you can either utilize the Save/Load feature already implemented, or use the newly added "Save States" feature. There's now 10 default Save States which you can overwrite. For more information on this, there's added information in the Help Menu. You'll have to scroll down to see it.