GameMaker: Studio

GameMaker: Studio

Game of Life
20 Comments
sedwity 27 Feb, 2016 @ 1:47am 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_controller:

illegal access of argument, argument is not provided to script
at gml_Script_ddm_list_create
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ddm_list_create (line 0)
gml_Object_obj_controller_Create_0

Neurosys 11 Feb, 2016 @ 8:52pm 
John Conway's Life.
Still the best.
chromaticEngineer (CE) 24 Jul, 2015 @ 3:41pm 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_controller:

illegal access of argument, argument is not provided to script
at gml_Script_ddm_list_create
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ddm_list_create (line 0)
gml_Object_obj_controller_Create_0
Boom  [author] 10 Jun, 2014 @ 2:27pm 
Interesting. I never get this issue, but I'll look into it.
welinus 4 Jun, 2014 @ 12:02am 
I have the same fatal error all the time...



___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_controller:

illegal access of argument, argument is not provided to script
at gml_Script_ddm_list_create
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ddm_list_create (line 0)
gml_Object_obj_controller_Create_0
CelestialSaph 29 Dec, 2013 @ 7:35pm 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_controller:

illegal access of argument, argument is not provided to script
at gml_Script_ddm_list_create
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ddm_list_create (line 0)
gml_Object_obj_controller_Create_0
Boom  [author] 23 Dec, 2013 @ 3:39pm 
Can you give me a description of the error? I'm not getting the issue.
CelestialSaph 17 Dec, 2013 @ 4:12pm 
I'm trying to play this game, but every time I load it, it says there's a fatal error in something in your code.
Fysir 15 Jul, 2013 @ 10:39pm 
Ah... I remember doing this as a lil project i had to do for class in GM8... everyone else did it in Java...
Ultimatum Warrior 18 Oct, 2012 @ 9:25pm 
This game is awesome and classic.
Boom  [author] 12 Oct, 2012 @ 6:49pm 
It appears that the Updating Bug was somewhat fixed. It's at least a different time now. The notice will be removed from the OP.

Also, I've updated the game again! The features are listed in the OP. More details on how to use them are in the game. Remember to check out the Help Menu!
xot 10 Oct, 2012 @ 10:37am 
Yeah, that's what I thought. The GM:S player made me download it again and I did end up with a version with save states, so the updating may be working, but who knows. Publishing and updating my projects on Workshop has been a bit flaky for me as well.
Boom  [author] 10 Oct, 2012 @ 10:30am 
Download the Windows Installer and compare.

The initial version didn't have Save States. That's the main difference. The update coming this weekend will also have some new, notable features.
xot 10 Oct, 2012 @ 9:23am 
How would one know what revision one had? This seems to have been updated from the version I initially tried a few days ago.
Boom  [author] 10 Oct, 2012 @ 9:00am 
Notice: Due to a bug with either Game Maker or Valve, all of the time stamps are the same on this game. That means that for some weird reason, people who subscribe will get Revision 1 of the game, and not Revision 4.

There's no work around for this, other than creating an entirely new project, which I'm not going to do. Until further notice (I'll add details to the description), use the Windows Installer version. I keep that up to date, as it's a link from my personal Dropbox.
xot 10 Oct, 2012 @ 7:26am 
Pretty good implementation of Life. I like the color rules, I don't think I've seen those before.
Boom  [author] 8 Oct, 2012 @ 5:51pm 
Thanks! I will definitely add larger grid features.

I went over the details today, and I already know how I want to implement it. Thanks for the suggestion!
Mark Overmars 8 Oct, 2012 @ 8:44am 
Nicely done. I think you should make the grid over which you compute considerably larger than the visual part (or better, make it infinite). It would be nice to have some famous configurations build it.
Boom  [author] 6 Oct, 2012 @ 7:56pm 
The game already does this. A true "Generation 0" would be a blank slate. However, I understand what you're trying to say, you want to be able to go back to how the grid looked before you hit the Play button.

To remedy this, you can either utilize the Save/Load feature already implemented, or use the newly added "Save States" feature. There's now 10 default Save States which you can overwrite. For more information on this, there's added information in the Help Menu. You'll have to scroll down to see it.
natkr 6 Oct, 2012 @ 1:21pm 
What about reverting to gen 0?