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+25 Max health
-30% Damage Penalty
-50% Max stickies
hell no
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▓▓▓▓▓▓█░ Valve add this ░░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░░█
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░░░░░░Because it's░░░░
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30% larger blast radius
25% more damage
20% slower reload speed
10% slower firing speed
Cannot charge shots
+10% Reload Speed
+10% Fire Rate
+25% Max Secondary Ammo
-25% Damage
-50% Bombs Out
Shots cannot be charged
Bombs do not stick to surfaces and will roll
Bombs decay after a short period of time
And maybe something with the arm time as well
This build would give it good crowd control and is meant for a more aggressive play.
+ 50% higher stack
+ Bomb explodes when it approaches the enemy in 3 steps
-Can not stick
-Unable to sticky jumps
- About 10% less damage
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▓▓▓▓▓▓█░ Valve add this ░░░█
▓▓▓▓▓▓█░░░░please!░░░░░█
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╱╱┏╮╱╱╱╱╱╱╱╱╱╱╱╱
╱╱┃┃╱╱╱┳╱┓┳╭┫┳┓╱
▉━╯┗━╮╱┃╱┃┣┻╮┣╱╱
▉┈┈┈┈┃╱┻┛┛┻╱┻┻┛╱
▉╮┈┈┈┃╱╱╱╱╱╱╱╱╱╱
╱╰━━━╯╱╱╱╱╱╱╱╱╱╱
can only put out 4 bombs at a time
+50% damage
stickies explode when enemies touch
50% stickies out at a time
cannot be manually exploded
no random critical hits
If I would Suggest some simple Stats (I know they wont listen) because its what I love doing.
-25% Ammo Clip
When Bomb is fully Charged, they upgrade to Mini-Crits
(When you hold Down the Fire Button to Charge it Fully, the Bombs are Mini-Crited)
PPS. you use dthe mem wrong D:
it's : You just went full retard, never go full retard
Copy right: lolollolololololololololololololololololololololololololololol
+15% Damage
Knocks Back
+20% Damage to Self
-2 Stickys Put Out at once
+1 Sec Bomb Arm time
Can only be destroyed by sniper rifles
-20% sticky grenades out
-15% slower reload speed
No random critical hits
This is my idea how the weapon should be builded up.