GameMaker: Studio

GameMaker: Studio

ORA
141 Comments
Alainxyz  [author] 16 May, 2017 @ 8:26am 
Ora is Now Open Source on Github!

Currently back to maintaining the project and squashing all bugs.

- Graphics errors were caused by shaders, disabled them by default and adding menu option to turn them on.
- Android build working (tested on Note 4).
iSmile02 13 Jan, 2016 @ 10:58pm 
The game is unplayable for me. The Menu loads completely fine, and works as it's supposed to (Except for the Advanced Graphics screen, where the two buttons are just constantly switching places with each other), but when I enter the game, I see nothing except for a black screen and a few white pixels. If I try moving, these pixels may turn into a massive, distorted cone of white and blue colors. If I try to resize the screen, I can see a flash of the actual map, but then it immediately switches back to the distorted light. Very odd.
Rejnka 27 Nov, 2015 @ 10:48pm 
I don't like how it's fullscreen
Sam 10 Jun, 2015 @ 10:08am 
Hello,

the game is unplayable, since the new Patch. I tried to start the game in the fullscreen and in the windowed mode and get only this black screen: http://fs2.directupload.net/images/150610/r8az78xg.jpg

I like your game, i hope you can fix it :D

Thanks,
Sam.
Alainxyz  [author] 20 May, 2015 @ 8:26am 
Thanks Den_drummer, I'll be patching up this game as soon as possible. :D
Den_drummer 20 May, 2015 @ 4:09am 
also, the screen for Advanced graphics flashes as if the "Back" and "anti-aliasing" are constantly switching places.
Den_drummer 20 May, 2015 @ 4:07am 
to come back on my previous post: it seems to happen in every option. (at least where there are 3 or more options).
Den_drummer 20 May, 2015 @ 4:05am 
I think I found a small bug/mistake in the options under gameplay. No matter which arrow you use to cycle through the difficulties, it's always normal→challenging→casual→normal
It's just a small detail, but I thought I'd let you know ;)
Alainxyz  [author] 28 Mar, 2015 @ 12:28pm 
Thanks for letting me know, working on a patch!
Sam 28 Mar, 2015 @ 12:24pm 
Awesome Game, but i get the following error message on the second level:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_block_fall:

Push :: Execution Error - Variable Get -1.timer(100391, -2147483648)
at gml_Object_obj_block_fall_Step_0
############################################################################################
Alainxyz  [author] 2 Mar, 2015 @ 10:34am 
Thanks for the heads up! Working on a patch now!
Jonothan Bald 2 Nov, 2014 @ 3:10pm 
I don't know what to say...
It's... a masterpiece!
I mean, holy crap I hvaen't seen a gamemaker workshop game this great in forever!
10/10.
If it had more levels, you could release it on steam for $10 dollars and I'd buy it!
:D
Alainxyz  [author] 3 Jul, 2014 @ 7:37am 
@Fuzzyzilla - Could you try unsubscribing and resubscribing? I'm trying to get your error but I can't. D: Are you running the beta version of Game Maker?
Fuzzyzilla 2 Jul, 2014 @ 5:59pm 
Doesn't work for me: i press new game and it goes blackscreen, and the only thing that works is escape to go back to the main menu. I've played it before on another computer, and it is an amazing game in all ways. Please fix this in ora 2, I really want to play! :)
Alainxyz  [author] 25 May, 2014 @ 1:56pm 
@Astral Android Armada - In english you would pronounce it like Aura, but it's the spanish word for pray. Thanks for playing!
Firel 24 May, 2014 @ 7:28am 
Very nice! The game name, Ora, I first pronounced like it was 'Aura' and I still don't know if I'm right! neat control scheme, and a very good physics system! still cant get past that stinking black water.
Alainxyz  [author] 21 Dec, 2013 @ 6:35pm 
@8-Bit

It should be some simple parkour manuver from the floating block above the black area.
BittenEite 21 Dec, 2013 @ 12:16pm 
How do pass the black water that is in front of the initial water???????????????
Mega Bacon Sticks!!! 29 Aug, 2013 @ 1:54pm 
@N3Qn - Thanks! :D
Alainxyz  [author] 29 Aug, 2013 @ 12:15pm 
@Tomi - Fixed it! :D
Alainxyz  [author] 27 Aug, 2013 @ 11:00am 
@Tomi - The new update to game maker broke nearly all the games on the workshop. I've been trying to upload an update non-stop, and nothing's working.

Game Maker's Steam Workshop is really glitchy, sorry for the trouble. D:>
Mega Bacon Sticks!!! 27 Aug, 2013 @ 10:49am 
NOT WORKING :l
Alainxyz  [author] 28 Jul, 2013 @ 9:40pm 
Thanks Kurothes! I really appriciate it! :D
Kurothes 28 Jul, 2013 @ 5:39pm 
this is such a cool game
Kraos 3 Jul, 2013 @ 3:03am 
This is going to be epic... epic... epic..
Alainxyz  [author] 3 Jul, 2013 @ 2:17am 
The next Ora is still coming up soon! Full 3D, so easy to mod it's like Photoshop, amazing story, custom shaders and some crazy awesomesauce physical light based gameplay! You can see a screenshot of the next game editor in action on the last screenshot. Send me a message if you want to follow development.

This will let you mess with the levels however you want In-Game, so say something's too hard, get it out of the way, make an invisible path, your choice. You can even create your own campaigns and levels, cutscenes, etc ;D
Alainxyz  [author] 18 Apr, 2013 @ 11:10am 
@Kraos - Thanks bro! Wait till you see what I've got coming up with this game! The full game will be released on August, and this page will become the demo for the Steam Greenlight title. It's going to be a fully 3D person adventure game similar to games like Journey, Rayman, Portal, etc.
Kraos 18 Apr, 2013 @ 7:21am 
Great work brings some new plaforming concepts :)
✪Kim Pine✪ 11 Apr, 2013 @ 3:15pm 
very inspired by portal cool i am maniac of portal :)
Alainxyz  [author] 10 Apr, 2013 @ 5:42pm 
@G_Boy The initial environment of this game was inspired by Portal and was acutally set to have a similar premise, you being a test subject created by some company, but I've abandoned the idea since it was soooooooo similar to Portal. xD

I don't use assets from other games, since that would be unoriginal and stealing, so everything you see was designed myself. ;D
✪Kim Pine✪ 10 Apr, 2013 @ 3:09pm 
hey ! is the background of mario portal the portal version !
Alainxyz  [author] 28 Mar, 2013 @ 12:20pm 
Yeah, the link is on the description.
Dudeax 28 Mar, 2013 @ 10:09am 
Wait theres a ANDROID version!?!
Alainxyz  [author] 28 Mar, 2013 @ 7:14am 
@Dudeax - Thanks! Sorry that the steam version doesn't feature all the things the Android or Windows version have, so far I haven't been able to update the game. D:

Most likely what will happen is that once the production version of the game is comeplete, I'll turn this page into a demo that can be accessed from Steam Greenlight.
Dudeax 26 Mar, 2013 @ 11:06am 
Very Nise!
Alainxyz  [author] 18 Mar, 2013 @ 8:19pm 
@crash fan razer63 - Well, the level editor is pretty much done, as well as a quite a few performance improvements, an ingame console that lets you use cheats, etc. I'll be uploading a new update tomorrow. :D
Alainxyz  [author] 5 Mar, 2013 @ 7:23pm 
Sure, I'll be releasing a new trailer along with some new screenshots of the custom models, the level editor, etc. :3

Updating the description now with the upcoming release features.
crash fan razer63 5 Mar, 2013 @ 4:26pm 
ooooh, level editor! that i like!
So, if and when you get the level; editor done, could you take a screenshot?
Alainxyz  [author] 4 Mar, 2013 @ 7:48am 
Crap, couldn't make it. I've got a few post processing effects done, but it's taking me longer than expected. I'll shoot for the end of the month. D:
Alainxyz  [author] 25 Feb, 2013 @ 8:48pm 
Update Inbound this saturday! Going to be adding some crazy new effects, custom models, post processing effects, and the beginning of the story mode! It'll be like a brand new game. :3
Alainxyz  [author] 18 Feb, 2013 @ 5:58pm 
Best way to learn Game Maker is to study the examples, try looking all those questions on the YoYo Games Community tutorials.
crash fan razer63 18 Feb, 2013 @ 5:37pm 
i mean, i am making a 2.5d ball game like said 2d golf game
crash fan razer63 18 Feb, 2013 @ 5:37pm 
you know how some 2d golf games make you click and drag to get the ball to where you are? i am going to make a game where you're supposed to hit the ball to the goal, there's going to be a par system for each, and collectables. what i wish to know is how to make a level select screen, a store for things like changing how the ball looks, powerups, and how to make the goal work and make the level rendered finished. anything below par gives you a bonus depending o, how much less than par.
crash fan razer63 18 Feb, 2013 @ 5:34pm 
so i am buying the program, today, any pointers for simple 3d games?
Alainxyz  [author] 18 Feb, 2013 @ 4:21pm 
The best way to understand Game Maker is to look up the documentation that's provided in installation. The way you enable 3D in game maker is by using the d3d functions, in particular d3d_start().

The level editor will most likely be based of an otheographic view, sortof like the Super Smash Bros Brawl level editor.

Reflective surfaces are possible, they're just really taxing on Game Maker's 3D performance. GM isn't the fastest 3D renderer. (The android version of this game only runs well on the most high performance devices, like the Nexus 4/7). Gravity based objects are possible, once I reprogram the physics for the game. Thanks for the tips! :D
crash fan razer63 18 Feb, 2013 @ 4:15pm 
so i know glass acts like water (i don't really know for sure) and the black stuff looks dangerous, but have you thought of making mirrors? i know what the mirrors would be for, either like a bouncy object, or maybe you can think of something, lights can be affected by mirrors, water, glass, smoke, black holes, and there may be more, perhaps if you wanted to make the light a launched object, you can add a click and dragg feature to aim, that would make a good pinball-like minigame for you. if you need more ideas, tell me what you are looking for specificly, and i'll see what i can think of.
crash fan razer63 18 Feb, 2013 @ 4:11pm 
oh, can you tell me how it would be possible for most of the things you're planning, like the level editor, or how to get started on 3d games, i thought this was a 2d only game making software.
Alainxyz  [author] 18 Feb, 2013 @ 4:08pm 
@crash fan razer63 - Thanks dude! I'm working hard to get the story mode worked out to prepare it for Steam Greenlight, so I'll be sure to publish it as soon as I can!

As much as I would like to deal with point based lighting, Game Maker's 3D engine unfortunately doesn't support the level of lighting neccesary for lighting paths, which is why everything appears to have the same lighting in the game. In order to have even a remote sense of control of the lighting, I would have to teselate the surfaces, which would kill performance.

That's one thing I wish Game Maker Studio had, 3D Shader and advanced lighting support. I'm debating transfering the project to Unity to make this happen, but that would slow down production even more. D:
crash fan razer63 18 Feb, 2013 @ 3:49pm 
you should really try to publish this game when its done, but the problem is that there is no obstacles, even though i think it may be that there might be already some obstacle. and another thing, what would be cool, is if a level was dark and you had to use something to light up the path.
Alainxyz  [author] 16 Feb, 2013 @ 6:07pm 
My latest project, a Pixel Art editor called PX.//, is now on Steam Workshop! Come by and support it! :3

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=127615391

As for ORA, I'm working on a 3D level designer that'll help me import some custom baked 3D meshes to use in the game, and to include the story mode and eventual Steam Greenlight/Google Play release. More details soon! :D