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Currently back to maintaining the project and squashing all bugs.
- Graphics errors were caused by shaders, disabled them by default and adding menu option to turn them on.
- Android build working (tested on Note 4).
the game is unplayable, since the new Patch. I tried to start the game in the fullscreen and in the windowed mode and get only this black screen: http://fs2.directupload.net/images/150610/r8az78xg.jpg
I like your game, i hope you can fix it :D
Thanks,
Sam.
It's just a small detail, but I thought I'd let you know ;)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_block_fall:
Push :: Execution Error - Variable Get -1.timer(100391, -2147483648)
at gml_Object_obj_block_fall_Step_0
############################################################################################
It's... a masterpiece!
I mean, holy crap I hvaen't seen a gamemaker workshop game this great in forever!
10/10.
If it had more levels, you could release it on steam for $10 dollars and I'd buy it!
:D
It should be some simple parkour manuver from the floating block above the black area.
Game Maker's Steam Workshop is really glitchy, sorry for the trouble. D:>
This will let you mess with the levels however you want In-Game, so say something's too hard, get it out of the way, make an invisible path, your choice. You can even create your own campaigns and levels, cutscenes, etc ;D
I don't use assets from other games, since that would be unoriginal and stealing, so everything you see was designed myself. ;D
Most likely what will happen is that once the production version of the game is comeplete, I'll turn this page into a demo that can be accessed from Steam Greenlight.
Updating the description now with the upcoming release features.
So, if and when you get the level; editor done, could you take a screenshot?
The level editor will most likely be based of an otheographic view, sortof like the Super Smash Bros Brawl level editor.
Reflective surfaces are possible, they're just really taxing on Game Maker's 3D performance. GM isn't the fastest 3D renderer. (The android version of this game only runs well on the most high performance devices, like the Nexus 4/7). Gravity based objects are possible, once I reprogram the physics for the game. Thanks for the tips! :D
As much as I would like to deal with point based lighting, Game Maker's 3D engine unfortunately doesn't support the level of lighting neccesary for lighting paths, which is why everything appears to have the same lighting in the game. In order to have even a remote sense of control of the lighting, I would have to teselate the surfaces, which would kill performance.
That's one thing I wish Game Maker Studio had, 3D Shader and advanced lighting support. I'm debating transfering the project to Unity to make this happen, but that would slow down production even more. D:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=127615391
As for ORA, I'm working on a 3D level designer that'll help me import some custom baked 3D meshes to use in the game, and to include the story mode and eventual Steam Greenlight/Google Play release. More details soon! :D