Dota 2
The Immortal Blade
27 Comments
Lionheart 20 Nov, 2013 @ 7:07am 
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76561198092977537 5 Sep, 2013 @ 9:59am 
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Nut Gobbler 15 Jul, 2013 @ 5:13am 
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Dellend 11 Jul, 2013 @ 8:32am 
it's strange to see he using spear with one hand, make it legendary and change the attack animation would be so nice
Shen 9 Apr, 2013 @ 9:06pm 
well
☆ ⓒord ☆ 3 Apr, 2013 @ 5:36pm 
cool design
Scar Tissue 20 Nov, 2012 @ 7:55am 
Wish this was a juggernaut weapon.
Rune 14 Nov, 2012 @ 3:00pm 
It's better than original.
BearShark 12 Nov, 2012 @ 4:16pm 
fan-freaking-tastic
bRisen 30 Oct, 2012 @ 3:43am 
nice
m0nospace 28 Oct, 2012 @ 1:48pm 
In terms of visuals, it matches the game's style, and doom's style really well. Wicked weapon man
Lunatic 27 Oct, 2012 @ 2:41pm 
Good job!!!!!!!!
♥♥♥♥♥♥♥♥♥♥ 26 Oct, 2012 @ 7:31am 
very nice, hope this halberd makes it bro
박인정 25 Oct, 2012 @ 10:30pm 
Badass..
Vanillnya 25 Oct, 2012 @ 7:47pm 
looks hawt
BigRock 24 Oct, 2012 @ 8:12pm 
awesome
bmw 24 Oct, 2012 @ 6:17pm 
I came
Billie Juan 23 Oct, 2012 @ 12:03am 
this suit lucifer more then a sword
manguaça 19 Oct, 2012 @ 6:09pm 
OMFG thats awesome!
salo 19 Oct, 2012 @ 1:03pm 
wau
Old Man Rob  [author] 19 Oct, 2012 @ 9:57am 
HI, I will publish an update with doom holding the pole arm style blade soon along with a animation preview. Thanks for the support!
That McMahon 19 Oct, 2012 @ 4:57am 
Nice model, but the pole is too long. I can get behing the idea of a weapon with a long grip, but people shouldn't keep ushering different types of weapons to their favourite heroes just because.
Naposhaha 15 Oct, 2012 @ 2:43pm 
GJ!
Thanks!
FATTYboomBOOM 15 Oct, 2012 @ 1:40pm 
As I've said before - VALVe are even adding custom animations for cosmetics, so the effect will not be a big problem for them big boys.
Old Man Rob  [author] 15 Oct, 2012 @ 12:19pm 
Thanks for the input guys, unfortunately the glow and fire effect are locked in place (for now) and in order to have them be on top of the blade, he has to hold it where it is. Hopefully it will get adjusted if it goes in game!
Bloodrain 15 Oct, 2012 @ 11:53am 
Move it further down his hand.
FATTYboomBOOM 15 Oct, 2012 @ 9:21am 
Oh mighty money!

Anyway, either shorten the handle_staff_thingy, or move it further down the hand. (unless VALVe decides to make custom attack animations, like they've done with WR)

Great modelling either way.