Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know this sounds like a rant but I really do hate the technopolips, they're the worst enemy in the game. You can't damage them with normal fire, they always have no issue dodging your shots and when you can hit them, they're always hitting you back and I just absolutely hate their guts.
Not once did I consider the so called "hit scan" enemies a problem in SS3. You could dodge shots just fine just by moving, and the actual damage gained from a single hit was veeery low, even on Hard.
Now, make the enemies shoot their original "bullet-projectiles" - that I could support.