Serious Sam 3: BFE

Serious Sam 3: BFE

No More Hitscan Cloned Soldiers and Technopolips
20 Comments
flesh-eating honey mustard 27 Aug, 2023 @ 7:59am 
Would love for someone to make an updated version of this mod that makes the lasers orange or yellow to look more like bullet tracers, but still being non-hitscan. The lasers play better, but visually don't fit them still wielding shotguns and assault rifles.
Spat856 16 May, 2020 @ 2:00am 
Could you make a mod that separates the hitscan cloned soldiers from the technopolips?
KnightimeX 20 Mar, 2018 @ 2:40am 
Will this be updated to work with SS Fusion?
Tayzor Azul 16 Jan, 2017 @ 5:48am 
You done fucked up the Technopolip so bad. Who the hell has the mad skills to dodge a barrage of hellfire rockets ?! You could have gave them laser like the Cloned Soldier.
slo 21 Oct, 2015 @ 2:41pm 
Can you make a separate mod just for the soldiers?
slo 21 Oct, 2015 @ 12:35am 
Finally I can unequip that boring-ass standard assault rifle.
Mankybus 25 Aug, 2015 @ 6:56am 
I agree with artzplip, while I can deal with the technopolips, the rockets are by no means a solution to the hitscan problem since their rockets are powerful, with a pretty large radius and they always lean their shots into you. In a lot of ways, it's worse than their hitscan bullets. In this case you have to pick your poison between OP hitscan bullets or OP leaning rockets. If the hitscan ones were replaced with lasers then it would not be an issue at all.

I know this sounds like a rant but I really do hate the technopolips, they're the worst enemy in the game. You can't damage them with normal fire, they always have no issue dodging your shots and when you can hit them, they're always hitting you back and I just absolutely hate their guts.
artzpiip 19 Aug, 2015 @ 1:31pm 
Sorry but technopolip's rockets don't replace the problem well. I think you should replace them with something that encourages you to fight in the open, not hide.
Firestorm 11 Nov, 2013 @ 12:49pm 
Awesome Thank you for makeing this
Samad Al-Hyade 9 Apr, 2013 @ 7:13am 
Doggy you've never played a serious sam game I take it...
Corporal Punishment 10 Mar, 2013 @ 7:22am 
Great mod. I'm sure it'll be even better if you get that mod that replaces the soldiers with zorgs. But I'm still constantly killed by technopolips. I thought the arachnoids were silly when you couldn't avoid there shots wherever you sidestep but then there're technopolips. I hate them so much.
Doggy 14 Jan, 2013 @ 4:46am 
Really don't like the idea of replacing bullet-firing foes with lasers and rockets. Makes the whole thing look too silly, and gameplay way too easy.
Not once did I consider the so called "hit scan" enemies a problem in SS3. You could dodge shots just fine just by moving, and the actual damage gained from a single hit was veeery low, even on Hard.
Now, make the enemies shoot their original "bullet-projectiles" - that I could support.
Boxcutter 1 Jan, 2013 @ 6:26am 
I would like to see soldiers and polips separated in different mods. Not a big fan of AoE that hits you through cover. Also, it seems to conflict with UFO mod, but maybe that's a fuck up on my part.
Andreyufa 18 Dec, 2012 @ 6:10pm 
=)
SPTX 3 Nov, 2012 @ 8:31am 
A must have. Could you make the soldiers fire a cutsom projectile instead? The laser seems to be out of place for them.
DUNCAN DONUTS  [author] 3 Nov, 2012 @ 12:11am 
You can shoot the rockets and you can avoid them by sprinting.
Tropicalism 2 Nov, 2012 @ 11:51pm 
"Rockets" ?! with splash damage ? How does replacing hitscan (that you can deal with) with rockets make any sense ?
Jack Dandy 2 Nov, 2012 @ 6:40am 
Oh shit yeah man, this is fucking perfect. Downloading.
Tau22 2 Nov, 2012 @ 6:31am 
My good sir. You deserve the most luscious tea and biscuits known to man.
Headless 1 Nov, 2012 @ 10:24pm 
I think you identified every problem I had with Serious Sam 3 and fixed it. If I were a modder, my name would be DUNCAN DONUTS