Portal 2

Portal 2

Ubiquity
66 Comments
bullfrog 23 Oct, 2017 @ 1:26am 
Clever. I've seen other maps that use similar ideas, but not quite like this.
EéRafa 18 May, 2017 @ 9:52am 
Hint :
There are two ways to put the cube, (right and wrong)
dire.fcs 1 Aug, 2014 @ 1:34pm 
Very clever!
stormsend 24 Mar, 2014 @ 1:54am 
Thank you for another great map. See ya round the workshop.
Slordar 13 Jun, 2013 @ 9:49am 
ok
Geneosis  [author] 13 Jun, 2013 @ 7:13am 
(comments deleted because not related to this map)
Slordar 13 Jun, 2013 @ 7:04am 
oh
Geneosis  [author] 13 Jun, 2013 @ 7:03am 
Carl's mod is the "style mod" ^^
Slordar 13 Jun, 2013 @ 7:02am 
and there is a styler mod
Geneosis  [author] 13 Jun, 2013 @ 7:02am 
Yep, BEEMOD is mainly here to provide more testing elements, but for the textures you can use Carl's mod : https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/882953189045851829/?appid=620
Slordar 13 Jun, 2013 @ 6:58am 
Yeah like BEEMOD and one a friend of mine made FGEMOD
Geneosis  [author] 13 Jun, 2013 @ 6:57am 
Also do you know some mods for the ingame editor already exist to change the textures of a chamber ?
Slordar 13 Jun, 2013 @ 6:49am 
well I could add textures to make it look old and I could add small outdoor sections and growth
Geneosis  [author] 13 Jun, 2013 @ 6:47am 
Hmmm, I will think about it.. I don't know if any of my map will gain something to be enhanced with Hammer, but I will tell you if I found one that could be improved ^^
Slordar 13 Jun, 2013 @ 6:44am 
If you want I could recreate some of your map in hammer
Geneosis  [author] 1 Jun, 2013 @ 3:06pm 
Added your map to the list ^^
Almisuifre 1 Jun, 2013 @ 1:39pm 
Hehe ^^ ! Well done !
I just made an easy one with a strange solution : Prism
Thanks
Geneosis  [author] 15 May, 2013 @ 10:51am 
Hi guys! I just published a short laser map called Correlation , the solution is not as weird as this one, but I hope it is as much challenging :p
Bisqwit 11 May, 2013 @ 10:56am 
I finally solved the map the way it was intended. The zip at URL below has been updated with the second part demo file. (No playtesting outside demos.) Yayy...
Geneosis  [author] 10 May, 2013 @ 2:25am 
Well you almost found the correct idea at some point... And then I don't get WTF happened when the exit door stay opened but that was totally not expected XD Maybe another unknown glitch ^^"
Geneosis  [author] 10 May, 2013 @ 2:06am 
Hehe ^^ I don't ask you to play all my maps ;) I know I built a lot of them and I suggest using my collections to find the type of map you prefer or the difficulty you prefer ^^
Bisqwit 9 May, 2013 @ 4:12pm 
Wow, this was a confusing puzzle. Here's my blind playthrough! http://bisqwit.iki.fi/kala/geneosis-ubiquity-blind-by-bisqwit.zip
Also, wow, you have a huge amount of resources on your workshop. This is going to take me a long time :P
Note: My demo pauses at about 8:20 for a few minutes, and Portal 2 appears to be stuck there, but if you wait a few minutes, it will continue automatically. For some reason it decided to record in entirety when I paused the game to find your workshop page again and read the description of this chamber (which did not help).
Geneosis  [author] 26 Apr, 2013 @ 8:34am 
@Frosty Andy {RU} : Don't worry about your english, that's also my second language ^^ I just used glass to keep the original design of the room ;) Those surfaces introduced exploits and I didn't want to turn them black, so I used glasses.
Silent Andy 26 Apr, 2013 @ 7:48am 
Oh god, I didnt expected so solution. Thanks for map and walkthrough.
1 thing I do not really understand is that why you choosed to use glass instead of black tiles to make wall part not portal placeable? (P.S Sorry for my curvy english, not my native language)
Mitch McWiggins 21 Apr, 2013 @ 7:58pm 
Loved this one! Thanks.
Geneosis  [author] 3 Feb, 2013 @ 2:49pm 
Thanks ^^ Will play your last map if I can find a moment ;)
.sheridan .vespo 29 Jan, 2013 @ 2:50pm 
Absolutely LOVED it! Good work old friend!
Geneosis  [author] 21 Dec, 2012 @ 2:49pm 
Oh, ok, well, will think about it for the next update ^^
? 21 Dec, 2012 @ 1:52pm 
i mean reflector cube. i think the confusion as to whether there is a laser or not is outweighed by the confusion of two identical cubes.
Geneosis  [author] 21 Dec, 2012 @ 1:13pm 
@Liliana of the Veil : Well I think changing one of the cubes to a franken will make it harder, as franken use to move all the time and not to fall correctly on buttons XD Thanks for playing by the way!
? 19 Dec, 2012 @ 9:05pm 
nice one. my advice for people is to look carefully at what each of the buttons do.

i suggest making one of the cubes a franken cube
Geneosis  [author] 19 Dec, 2012 @ 2:57pm 
@Mr Vapour Waterhandle : Glad you liked ^^ Reminding which cube is which is part of the challenge and also I use only the companion cube if you need it as a companion in the test ;) But if too many people think that the similar cubes are too confusing, maybe I will change one of them :p
Mr Vapour Waterhandle 19 Dec, 2012 @ 7:40am 
Sweet idea, I like this kind of creative use of elements that have you thinking in other ways. This reminds me a bit of my refusing to test: the test maps. I also like the clear, straightforward design of the map. You could maybe have one of the cubes be a companion cube, so you don't forget which is which.
Geneosis  [author] 18 Dec, 2012 @ 2:19pm 
Cool ^^ Thanks a lot ;)
Metzger Ben | GER 18 Dec, 2012 @ 12:19am 
Sure (also for might comming videos)
Geneosis  [author] 17 Dec, 2012 @ 3:45pm 
Thanks all for playing ^^

@Jotta : Will check your workshop and add some maps to my list ;) An maybe play them in a looong time when I'll have free time X)

@Metzger Ben | GER : Perfect walkthrough! Can I also take this video? ^^
Metzger Ben | GER 13 Dec, 2012 @ 1:48pm 
Jotta 12 Dec, 2012 @ 6:33pm 
I favorited this one! ;) I really thought its impossible, it took me way too long.
would be nice if you take a look at one of my maps.
https://steamhost.cn/steamcommunity_com/profiles/76561198000177351/myworkshopfiles?appid=620
NeKz 10 Dec, 2012 @ 10:21am 
hehe nice
Geneosis  [author] 13 Nov, 2012 @ 9:41am 
@8MMW : Well that was almost exactly the aim of this map : looks impossible but when you got it the solution seems evident and is not too hard to execute ^^ It is hard to design this kind of maps and they usually work around a unique mechanism, so I'm particularly proud of this one :p
8MMW 13 Nov, 2012 @ 9:21am 
Oh, it took me some time to figure it out. But the solution idea was very simple yet very hard to get. I first tried to place both cubes on the square button NEXT to each other, so one would fall there if other is eliminated, but that was a failed idea :( It took me much longer to realise I just had to simply put one ON the other one. I guess I'm not retarded, as I thought on the beginning of the chamber :)
mood3rd 30 Oct, 2012 @ 5:54pm 
thankyou for your reply
Geneosis  [author] 30 Oct, 2012 @ 2:20pm 
Yeah, sometimes the publishing tool of the ingame editor fail to recognize if a map is already published or no and publish a new map -_-"
mood3rd 30 Oct, 2012 @ 11:11am 
published it as a new map.
that is strange.
I presume it was the published version in your editor, that you edited & clicked publish ?
Geneosis  [author] 29 Oct, 2012 @ 5:10pm 
Hem well I just published it again and it worked X) Anyway it published it as a new map, so I had to cheat a bit the game so that it will update this map instead ^^
mood3rd 29 Oct, 2012 @ 12:35pm 
how did you solve the problem of re-publishing ?
I can see the glass on the portable areas.
I used this method on my first map, to stop people placing portals & exploiting the map.
while not dakening the chamber, which non-portable areas would.
& the chamber can look near to how it did previously.
Geneosis  [author] 29 Oct, 2012 @ 4:38am 
Ok perfect! Map updated (finally) ^^
Geneosis  [author] 29 Oct, 2012 @ 4:27am 
Bein y'a plein de gens qui ont déjà expliqué la solution des les commentaires cachés si tu vois vraiment pas ^^
Geneosis  [author] 29 Oct, 2012 @ 4:18am 
Non je veux dire que ce n'est pas la solution attendue ^^ J'ai pas trouvé comment traduire un "exploit" en français XD
Geneosis  [author] 29 Oct, 2012 @ 3:51am 
@Myristil : Bon ça m'a encore l'air d'un gros cheat comme solution X) Mais bon si j'arrive à faire la mise à jour de la map ça devrait être corrigé...