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This is one of those mods that actually helps Skyrim's AI and just not adding something stupid or putting a new map. I like these kinds of mods that help your companions not be freakin' ding dongs. If you could do something like THIS, you could actually make a new combat style for Skyrim! Not just plain-old swinging swords till 1 dies. Like you can actually parry and such! Just a suggestion but you just helped A L O T with using companions during stealth. Thx for the mod bro, peace
Will this mod improve it... WITHOUT LOOSING her unique "interactive" character - in general, not during stealthing?
Happy New Year!
and much less of an anger bank
(a "power" granted as you pick the dialogue option which you have to "cast" on the ground close to a target thats in line of sight from either you or the follower.)
That being said, im pitching the idea of these two mods working in unison, as the follower stealth-kill mod doesnt modify ...."reckless"...follower behavior, and from what I can gather from reading here, this mod doesnt have the stealth-kill feature.
Maybe theres a chance to collaborate and merge the two into one awesome stealth-mod?
(unless such a version allready exists that is, I haven't really prowled nexus for it as I prefer the simplicity of the steam manager rather than faffing around with zips and data-folders. and yes, im lazy I know :P Still, figured i'd pitch the suggestion =) )
http://www.nexusmods.com/skyrim/users/4291352/?tb=mods&pUp=1
I don't think you'll have issues with any of the quests. I have 100+ mods active in my game. I have a few of the same quests installed, but they're fairly recent additions for me, and I haven't had a chance to play through them yet. I don't anticipate any problems with them.