Dungeon Defenders

Dungeon Defenders

Defend Paradise Joy Map
69 Comments
Sir Spoony 25 Jul, 2019 @ 5:47am 
This still work?
Samuel4002 4 Mar, 2014 @ 12:14pm 
Soz mistake wasnt downloaded soz for mistake
Samuel4002 4 Mar, 2014 @ 12:09pm 
I downloaded it but it didnt come up on my custom mission??How do i get it up??
FireBjorne 6 Jan, 2014 @ 10:08am 
Are there any custom equipments for this level yet?
TheBritishGamer 18 May, 2013 @ 10:44am 
how do u get the map
Dog 3 Apr, 2013 @ 2:36pm 
i hope i like it
evernewjoy  [author] 28 Nov, 2012 @ 4:02am 
Glad you like! <3
LisandroMRT {Pt} 27 Nov, 2012 @ 12:59pm 
GOOD :D
kimseaotter 26 Nov, 2012 @ 5:06pm 
한번쯤은 재밌겠네 ㅋㅋ
evernewjoy  [author] 23 Nov, 2012 @ 6:21pm 
I hope everyone's having fun today!



Rama
evernewjoy  [author] 5 Nov, 2012 @ 9:17pm 
I believe the voting is the thumbs up in the upper left below the map pictures, you can also Favorite to add more voting power.

Thank you for your support!



Rama
D.Ed Meat 4 Nov, 2012 @ 3:21pm 
How do you vote?
evernewjoy  [author] 2 Nov, 2012 @ 5:59am 
aww thanks Sd Blind Guardian!



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Twitchy Kitty 2 Nov, 2012 @ 2:08am 
*btw. rated up for the good work youve done* *thumbsup*
evernewjoy  [author] 1 Nov, 2012 @ 10:36pm 
@Will

If you are in the sky arena and are trying to jump out using the...special surprise feature,

instead use the orange-ish way gate, then you will not be warped back automatically.

The special surprise feature is for viewing the entire map from above, and also enjoying the heights possible jump I could conceive of without stressing hardware more than necessary



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evernewjoy  [author] 1 Nov, 2012 @ 10:11pm 
@Eloines
Yay, thanks for the vote!!♥

@Tranquiliity,
Aww thanks for the vote of confidence hee hee!

@Will
To open the DDDK you have to use the executable that appears in this directory after you download the steam->tools version. If you try to run the steam tools version it says corrupted files. But ignore that.

Go to this directory:
steam/steamapps/common/dungeon defenders/binaries/dundeftool.exe

Create shortcut to this and then run the editor using the topmost button once you load this tool.



Rama

PS:
@SdBlindGuardian
You cant start most mod maps in ranked, only maps that go through these map contests and win can be played in ranked :) Use Open or single player
Saso ʕꖘﻌꖘʔ 1 Nov, 2012 @ 1:18pm 
voted for you :D hope your map makes it to ranked.
Twitchy Kitty 30 Oct, 2012 @ 2:31am 
u cant start it in online ranked mode...
Will 29 Oct, 2012 @ 2:10pm 
and one least thing... the cow do you open the DDDK? I donloded it at LEAST 5 times by now, and I can't figgure out how to open it. =/
Will 29 Oct, 2012 @ 2:08pm 
Very fun to play on as summoner, and easyer to get the mana as well. I give this map... 4.999999999999999999... stars out of 5. I like the senery, but it seems imposible to get out of one of the areanas. T_T When you enter one, you should make it more clear on how to get out.
Loken 29 Oct, 2012 @ 5:12am 
Great work man!! contact the developer and ask if you can start work there as an "Mapper" you would get payed for those work then to :) // Jesse
evernewjoy  [author] 28 Oct, 2012 @ 3:58pm 
@Macc,

Actually I do encourage people to visit the unhabited islands that are just decoration, just for fun, if that is something they enjoy.

not everyone wants the sort of playstyle that you want Macc, and for me personally, just running around the mountain tops of the uninhabited islands is fun.

Because there is not a single gem or critter on the islands I make it pretty clear as the designer that there is nothing to do there that is required, the areas are optional fun exploration.

And for people really wanting to scan for crystals they can always use Overlord mode.

I intentionally made the uninhabited islands explorable because I never like being stopped by an invisible wall in levels that is just in front of really pretty scenery that I want to go jump on.

In my level, if you can see it, you can go play on it :)



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SpHxDark [NL] 28 Oct, 2012 @ 2:50pm 
NICE
Will 28 Oct, 2012 @ 11:02am 
@ Agent Meowmix It says in desc. =P
projectgash.py 28 Oct, 2012 @ 2:02am 
How do I download this?
Saltberry 27 Oct, 2012 @ 7:51pm 
I wish the islands to the south and south west were further away or just didn't exist. Rather, I wish it were more clear that they are just there for decoration and don't have any gameplay on them. Exploring can be fun, but it feels really unsatisfactory when you realize you wasted time walking someplace the designer never insteaded you to be in. It would also help focus players on the parts of your map that have gameplay. That way they won't have to feel unsatisfied that they ended up someplace that doesn't have anything for them to do in it.
Saltberry 27 Oct, 2012 @ 7:48pm 
It would also be really cool if players didn't fail the mission outright if they didn't succeed in defending each of the crystals, but instead were given the chance to get greater rewards for each crystal they successfully defended. Perhaps each crystal unlocks a chest at the start of the level once successfully defended. Maybe each chest spawns a piece of gear and all 6 combine to make a unique set of equipment.

Oh oh! Maybe the area players start out in could be a hub world that teleports them to one of 6 islands that has a crystal on it. That way players that want to go for the main level's objective could lessen their playtime by not needing to walk around, but players that choose to walk around can find little quests or spots with unique gameplay and rewards on the way.
Saltberry 27 Oct, 2012 @ 7:48pm 
It would be interesting if the goal of your level was to find and defend 6 crystals.

There could be 6 crystals hidden across the map and each crystal has its own battleground where players must defend against a short wave of minions. Perhaps you could even trap players in this battleground with a larger force field until they either complete the wave or die trying to defend. That way there is not only a clear goal of what players must do in this level because it is reminiscient of the main game mode, but it would also help create suspense because there is a chance for failure.
[MG] Superfleischboy 27 Oct, 2012 @ 1:43am 
:D
evernewjoy  [author] 26 Oct, 2012 @ 10:17pm 
Fastest Completion Times?
-----------------------------------

This is a fun game for you all:

What is the fastest completion time you've had on my map?

The time is listed after you finish and leave, in the tavern custom maps page, same place it lists the current difficulty setting for the map.

My best time is about 38 minutes, solo.

Keep in mind:

1. use the way gates

2. keep the Challenge setting to 1x / normal amount of enemies

3. the Sky Arena and the platforming are not necessary to complete the map, but I highly recommend you check it out sometime as it is my greatest achievement in the DDDK, very technically complicated to do!

4. list how many players helped you get the time.

5. when you get final crystal and go to game menu you will see the option is "return to tavern", you can stay in level as long as you want to roam and play.

*** Post your best times above! ***

Rama
evernewjoy  [author] 26 Oct, 2012 @ 10:06pm 
@Macc the Cheesemage

Yes the Summoner class sure would make the platforming easier :)

I specifically coded Overlord support into this map after someone asked for it

I wrote a tutorial of how I did it in the description above, toward the bottom, as apparently some people were having trouble getting Overlord Support working on their maps.



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evernewjoy  [author] 26 Oct, 2012 @ 10:00pm 
Well thank you Macc also for sharing my level with others!

Very generous of you given that you also have a map in this contest!

♥♥♥

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evernewjoy  [author] 26 Oct, 2012 @ 9:59pm 
In multiplayer that can happen, I've never had an issue in single player. As long as 1 person makes it to the way point after the spinning rainbow jumpy things then everyone can use the way point in the starter zone to get to the Floating Sky Arena.

Usually the person for whom the matinee runs perfectly is the host.

I did this with a friend, and the matinee did get out of sorts, but I could still complete the jump anyways.

But I've had lots of practice :)

Try practicing a lot in single player, the secrete is to jump while the platform opposite the one you want to land on is in front of you and the other one is spinning toward you.

I made this a technically challenging jump intentionally, as I like this sort of gameplay.

If you don't, well please enjoy other aspects of the level, there's something for everyone!



Rama

PS: Thank you again Macc for your kindness in telling me about the music copyright issue. I like the DD song I am using instead sooooo much better actually!
Saltberry 26 Oct, 2012 @ 9:57pm 
Well dang. I was the host of the match and for whatever reason it broke partway through and we couldn't get back up. It definitely did work during a good majority of the match though. I accidentally ruined the portal I had going with my Portal gun. :( Is overlord mode a summoner thing? Come to think of it, playing summoner would make platforming much easier!

Oh yeah no prob. I'm glad you ended up finding a song you liked.
Saltberry 26 Oct, 2012 @ 8:30pm 
Hey for whatever reason one of the crystal jump points messes up its allignment. The matine is all wierd. I'll post a screenshot in a bit, but it's literally impossible to bear your level like this.
[MG] Superfleischboy 26 Oct, 2012 @ 3:14am 
The best a bigest map ever 2 !!!
evernewjoy  [author] 25 Oct, 2012 @ 2:20pm 
Hee hee thanks for the comments everyone



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azerty 25 Oct, 2012 @ 4:17am 
Nice
DoctorWillCU 25 Oct, 2012 @ 1:16am 
cool
evernewjoy  [author] 24 Oct, 2012 @ 4:40pm 
hee hee glad you like it!



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DiabloO 24 Oct, 2012 @ 2:19pm 
Trop cool le mod
The doctor is in 24 Oct, 2012 @ 4:29am 
thx ill try it
evernewjoy  [author] 24 Oct, 2012 @ 4:25am 
if you're custom material for a critter is not loading properly, and you get grey checkerbox, make sure "use with skeletal mesh" is set to true

:)

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evernewjoy  [author] 24 Oct, 2012 @ 4:22am 
Dear InvaderZim and Community

Tutorial
---------------
Critters with Custom Materials/Skins

An easier non-kismet way to make custom material critters (like semi transparent or on fire)

1. You could also simply copy an _actor archetype_ based off the unit whose material you want to change (see goblin archetype as an ex, in the content browser).

2. In the actor archetype, find the materials for each difficulty level

3. Change ALL the difficulty materials to your custom material

This is a looot easier than messing with the Kismet code.



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evernewjoy  [author] 24 Oct, 2012 @ 4:16am 
Thanks for the idea about verifying game cache!

I'm glad you like the eye candy / size / custom critters!

If you want to make your own custom-material critters it's easy!

1. use a material that has "use with skeletal mesh" set to true

2. apply this material using kismet after you spawn the critter / critter spawns using DD spawner.
There is a kismet action in the non-DD section to do this.

Note: You will need to find where the standard DD kismet code is spawning critters and modify their skeletal mesh material at that point in the cycle

Have fuun!



Rama

PS: the DD special map that has the golden units / mana gems uses a method like this I believe, the kismet action to change the mesh material of an actor.
The doctor is in 24 Oct, 2012 @ 4:02am 
i played for about 30 minutes and i noticed a couple of things

some of the texture are stretched a bit

your shader may be corrupt, on some surfaces playes does not generate shadows but dark areas. that has happened to me and the solution is verify game cache on the dddk and then do a rebuild and a cook.

also, one some surfaces when you near a large wall you can see through the map

other than that its pure amazing eye candy, unbelievable the amount of innovation. i really like your custom mobs like the transmarent ones, cant wait to figure out how to do my own, and i also really like the size, and all the different surfaces and just overall the map. its sure to please :)
evernewjoy  [author] 24 Oct, 2012 @ 12:40am 
Thank youuuu!



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The doctor is in 24 Oct, 2012 @ 12:17am 
sure that is not a problem at all. i'll host the game and ask players to provide you with their feedback.
evernewjoy  [author] 24 Oct, 2012 @ 12:01am 
I'd love to attend but I work from home and I tend to work at nights around that time, could you tell me any feedback people have on my level? I hope they like it!



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The doctor is in 23 Oct, 2012 @ 11:56pm 
np i'm finishing up changes to todays release of candy land and then i have to test it, but i'l try it out before heading to bed.

also this friday why not drop custom map friday 8-10 pm est and we can all play it. others will show up and that will help you get even more feedback than i can provide.

plus its a great way to try it out with a lots of players (well hopefully lots)