RimWorld

RimWorld

[B18] TiberiumRim: Factions
872 Comments
Lostbob 31 May @ 1:02pm 
shame this is dead
swedish guy #FIXTF2 24 Feb @ 12:14pm 
PEACE TROUGH POWER!
Chief 22 Jun, 2024 @ 4:09am 
update please
MEB 2 Jun, 2024 @ 5:55am 
1.5?
Itwas acthually30million 6 Apr, 2023 @ 11:31pm 
oooooooh
Maxim  [author] 6 Apr, 2023 @ 1:11am 
Check the TiberiumRim discord for recent updates!
Itwas acthually30million 5 Apr, 2023 @ 4:40pm 
dont suppose we'll see a update to 1.4? killer stuff tho man
「Des」 11 Apr, 2021 @ 9:55pm 
Galactic Defense inisiative, Smart....very smart...EA can actually learn from you
Maxim  [author] 24 Jun, 2020 @ 11:44pm 
It includes the factions, the items, and much much more than that.
Lewisharrison141 24 Jun, 2020 @ 11:35pm 
does this include the factions too
Maxim  [author] 24 Jun, 2020 @ 11:31pm 
There won't be for this.
Check out the main project which will contain all of this and much more:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1346865620
Lewisharrison141 24 Jun, 2020 @ 11:23pm 
when will there be a 1.1 update
Tynian 27 Oct, 2019 @ 1:25pm 
This is the kind of mod that reminds me why i love rimworld so much. The modding community is just so great. Thanks to all you guys modding the game.
Observer 16 Sep, 2019 @ 8:37pm 
Ok, so the discord seems pretty active.
Maxim  [author] 16 Sep, 2019 @ 8:17pm 
Bruh, instead of making assumptions you could inform yourself more - by joining the discord for example, and seeing development progress firsthand :csdsmile:
Observer 16 Sep, 2019 @ 6:53pm 
...probably not, when there's already a 1.0 standalone version in Maxim's workshop. So why not just kill this thing, Maxim?
Resident NATO Freedom Enjoyer 16 Sep, 2019 @ 6:41pm 
Patience has been had, this mod isn't going to be updated most likely.
Mcguffin 17 Jul, 2019 @ 2:52pm 
be patient
Tattletails 17 Jul, 2019 @ 1:10pm 
Please Update!!!
SimonTheSorcerer 24 Apr, 2019 @ 1:03am 
@maxim No worries dude :D It's my problem, I will get over it, I'm just a lore-purist. Fantastic mod btw., love it. Can't wait for 1.0 Tiberium. Thank you for making this happen.
Maxim  [author] 24 Apr, 2019 @ 12:51am 
Knew there would be people unhappy with any new concept from my mod :P
I just try to fit this into RimWorld lore as well
SimonTheSorcerer 23 Apr, 2019 @ 9:50pm 
I'm surprised how much it bothers me that they changed GDI to GALACTIC Defense Initiative from Global,it just bugs the hell out of me....
Lorefule 8 Jan, 2019 @ 4:36pm 
Yes. In the options theirs a setting to enable both paths at the same time. its disabled by default
megabot 7 Jan, 2019 @ 8:25am 
is there a way to research both paths?
Kerjack2 4 Jan, 2019 @ 2:51pm 
Lol i had 2 tiberium mods mixed!Thx for the help!
Maxim  [author] 4 Jan, 2019 @ 2:42pm 
Do you have the core mod installed and loaded before this one?
Kerjack2 4 Jan, 2019 @ 2:31pm 
i know that,im on 18 and i see all those errors messages
Maxim  [author] 4 Jan, 2019 @ 2:14pm 
This mod is not for 1.0
It is outdated, I am still working on an update.
Kerjack2 4 Jan, 2019 @ 12:36pm 
i got a buttload of errors about backstories on the debug log and i dont know how to correct this.Also,when i want to start a new colony,the world map wont open and go back to the map configuration :steamsad: Please help me!
Ranger Dimitri 25 Dec, 2018 @ 12:10am 
GOD DAMM I AM GETTING TIRED OF WAITING! But I know Maxim is hard at work when he can to get it all ready, and something I'd like to see is a potential sub-Mod of some kind that feature's stuff from Twisted Insurrection. In case none of you know what it is, it's an answer to the question 'What if NOD won the first Tib War' and I think it's awesome what the team working on it have done, to give you an idea of what new thing's are there, Nod have a Commando-esque unit called the Infector. His gimmick is that he can turn enemy troops into Visceroids, and there are more, but I'd be at it all day, if nothing else it's cool to consider what other's have made!
Lorefule 4 Nov, 2018 @ 10:15am 
Eventually. I cant wait to see the new stuff!
巴里艾伦 3 Nov, 2018 @ 10:51pm 
1.0?
Default Knight 22 Oct, 2018 @ 8:42am 
This should be a own game. Great work there ^^
lorddragoblade 20 Oct, 2018 @ 12:44pm 
𝗦𝗿𝗲𝗯𝗯𝗶𝗹𝗳 5 Oct @ 2:26pm
Oi! Then its definitly worth a wait!
there is arimfeller mod that dos that exelent
russames 9 Oct, 2018 @ 5:35pm 
if your wandering why i said that Maxim, my steam has some weird bug where it will tell me you replied to this post, even if you havent. Its done it for almost a year now so I'll always be here. Not by my own mind though, just cause steam wants me to.
Lorefule 5 Oct, 2018 @ 5:26am 
Oi! Then its definitly worth a wait!
Maxim  [author] 5 Oct, 2018 @ 5:25am 
Yes, but it's more than an update. I am adding lots of new content as well, which is taking a lot of time..
Lorefule 5 Oct, 2018 @ 5:24am 
With the Tiberium Mods ever be updated to 1.0?
russames 4 Sep, 2018 @ 2:44pm 
Neat knowing your ganna update Maxim, trust me ill get the notification. By the looks of it wether i like it or not :D.
Maxim  [author] 4 Sep, 2018 @ 3:18am 
Up to another year?
Mcguffin 4 Sep, 2018 @ 2:51am 
so how long do you think 2.0 will take?
a siege of herons 30 Aug, 2018 @ 2:01pm 
V 19 please
russames 22 Jul, 2018 @ 3:54pm 
I dont know why, but to this day there is still a steam message telling me your responding scince jul 20, 2017....
Bowsercannon [RN SCP] 16 Jul, 2018 @ 11:19am 
I have succeeded it was my save that was the issue xD
Xentor 16 Jul, 2018 @ 12:39am 
Hmmm, if you want I could help translate it to german.
Bowsercannon [RN SCP] 14 Jul, 2018 @ 5:45pm 
ok good luck with the new version i shall see if its my save which is the issue
Maxim  [author] 14 Jul, 2018 @ 5:41pm 
That is very odd! Unfortunately this mod is too outdated to try and fix now since my focus is on "TiberiumRim 2.0" currently and will a later fix for this at some point.
Bowsercannon [RN SCP] 14 Jul, 2018 @ 5:38pm 
yes they all are connected to power and i have spammed the hell out of recheck network (sorry if that sounds agressive xD)
Maxim  [author] 14 Jul, 2018 @ 5:34pm 
It should be recheck network though. Are the firestorm segments connected to power?
Bowsercannon [RN SCP] 14 Jul, 2018 @ 5:32pm 
i have the options recheck network and activate firestorm but recheck doesnt do anything and actviate comes up with the message none of the walls have been selected its fine if you don't know its not that important besides im pretty sure im just being a dumbass