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Lioneyes?
That was helpful and actually the limitation of the Spell Scrolls and "Basic UI" setting the signal instead of an entire Skill Tree is most desirable for balance purposes.
This should better answer your question :)
In other words, you cannot add a UI menu that is exactly like a skill tree menu, which is why I opted for what I've done in my Mastery mod, there's a UI button that sets a Stat to a certain value, saves it to the character, and then the skills added by the spell scrolls read that value to ascertain if the player can cast the spell. For example, a Blood Knight cannot use Ranger skills.
Hopefully this answers your question :)
Our revision of General Passive Skill Tab would be most desirable for any class.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924025867&searchtext=skill
For example, I might be playing as a engineer from the base game, and when I hit level 25, I can go into this new UI menu and choose one of these masteries. Next I would have to go to the new NPC's in each town to buy the spell scrolls belonging to the Mastery I chose.
I hope this helps :)
I would say that Normal UI icon is in alpha – because I did some mistakes. One of them is that I based it on .dds file and not .png (uncompressed), so final .dds need to be uncompressed.
Do with them as you please.
I hope that this clears things up! :)
The only button that is supposed to show up in those new UI menus is a big, green checkmark. If you are missing that, then we have a problem that I can fix.
-Dragon Bombing Run.
-Dragon Repeating Breath.
-Dragon Earth Melt.
Thanks for your consideration! ^_^