Garry's Mod

Garry's Mod

Animus HUD (ALPHA) (DEPRECATED)
116 Comments
Cap'n Josh 29 Mar, 2017 @ 6:54am 
Isnt it from Assasin's Creed Brotherhood ?
OhNyova 10 Nov, 2015 @ 10:30pm 
what is the rebel assault rifle from?
KingKayak 1 Mar, 2015 @ 10:41pm 
how do you turn it off and on cause im wondering how to turn if off?
BsA-Arikay  [author] 30 Mar, 2014 @ 12:54pm 
You should check out the new official one, this one is not being supported anymore! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=185754507
Mysterious Stranger 30 Mar, 2014 @ 6:08am 
Yay Assassin Creed HUD!
BsA-Arikay  [author] 31 Jan, 2014 @ 9:03am 
This version of the HUD will no longer be updated, and will be removed soon. Check out the current version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=185754507 . Once I've gotten the current version all ironed out, I'm thinking about adding TTT support.
KrittR 30 Jan, 2014 @ 9:53am 
can you make a TTT version?
BsA-Arikay  [author] 13 Oct, 2013 @ 10:15am 
People! The time has arrived! The AnimusHUD is officially going out of alpha this evening! And with the release of beta, alpha will come to an end, including this workshop item. The reason for this is to add a new icon, to clean up the page and to clear up the stats to see who is really still using the HUD. I thank you all for staying with me in the development of this version of the HUD, and hopefully in the next as well!
The link to the new version of the AnimusHUD will be pasted in these comments on release!

~Abstergo
BsA-Arikay  [author] 10 Oct, 2013 @ 3:03pm 
Nearing completion of the weapon wheel! The HUD will be going into beta with the release of the weapon wheel this week or next week! Only a couple more bugs to get out and an animation to add and it should be ready to go!
Thanks again to all of you who keep showing your support by using the HUD, and thanks for all the awesome feedback! ;)
BsA-Arikay  [author] 22 Sep, 2013 @ 8:04am 
TTT uses its own HUD, and with servers blocking clients from running clientside lua these days, it really depends from server to server. If you're looking to install it on your own server, you'll need to see if TTT has an option to disable its custom hud to prevent the two HUDs from mixing up into a big mess. Glad you're enjoying it!
Meep 21 Sep, 2013 @ 2:25am 
@Abstergo
This is great cant wait for the new weapon swap screen. Is there a way to make this compaitable with ttt? Thanks
BsA-Arikay  [author] 14 Sep, 2013 @ 4:01am 
Thanks! Glad you're enjoying it! :D
Darkmatter 13 Sep, 2013 @ 5:46pm 
this......is.......GREAT!
Arlevate 7 Sep, 2013 @ 3:44am 
I meant if you delete the hud, but the server still has it, it still appears as purple+black. Is there ary way to disable it client-side so certain people on the server can keep it and some can have your hud? Or is there a HUD manager addon?
BsA-Arikay  [author] 7 Sep, 2013 @ 2:40am 
Thanks! :)
Clovis 6 Sep, 2013 @ 7:17pm 
good work!
BsA-Arikay  [author] 1 Sep, 2013 @ 11:30am 
I'll be adding options in the next update, and the purple and black square problem was because you didn't download the HUD itself, I had that problem with the BF3 HUD. :)
Arlevate 1 Sep, 2013 @ 9:22am 
Keeping* How did I not notice that typo...
Arlevate 1 Sep, 2013 @ 9:21am 
Also I have a suggestion (take your time, it's asthetic ;D) Ceeping all of the HUD in theme, with the cornering done in the same style and borders with a sleek style too. I also noticed (that time you joined me in-game) that anyone joining my server had to have the HUD enabled, even if deleted and disabled, it would still show up, but with purple and black squares. Is there a way to make it a choice? Say some people want a BF3 HUD and some want this one, how would you be able to keep both running for each group?
BsA-Arikay  [author] 31 Aug, 2013 @ 1:40am 
I'll see what's possible to make that kind of option, but for the moment I'm going to finish the weapon wheel. After that, I'll get into options and addon weapons.
pouningman 30 Aug, 2013 @ 7:12pm 
Can you add an option to replace the head icon with the Animus triangle?
Arlevate 23 Aug, 2013 @ 2:43pm 
if someone displikes the HUD, how do they disable it, without the rest of the server suffering?
Arlevate 20 Aug, 2013 @ 3:51am 
Cheers!
BsA-Arikay  [author] 20 Aug, 2013 @ 3:48am 
Thanks! I'll add a console option to add numbers to the health and armor with the next update!
Arlevate 20 Aug, 2013 @ 3:43am 
Just a suggestion; Could you make an option to have numbers for armour + hp too? Sometimes it confuses me, lol.
Arlevate 20 Aug, 2013 @ 3:42am 
Dude, you're awesome :D I'm gonna follow your workshop
BsA-Arikay  [author] 17 Aug, 2013 @ 2:40pm 
Sneak peek for the next major update! http://i.imgur.com/C7ql4MO.jpg
BsA-Arikay  [author] 17 Aug, 2013 @ 2:24pm 
This will work on clientside, with the command "lua_openscript_cl animushud_mp.lua", however, servers these days have sv_allowcslua set to 0, stopping people like us from running custom HUDs or other scripts. You can check if a server allows clientside lua by typing sv_allowcslua in console and seeing if it is 0 or 1. You can allways ask the server admin to enable it. I hope you enjoy the HUD anyways!
Arlevate 17 Aug, 2013 @ 12:43pm 
It won't work in MP though... does if have to be server-side too? Sorry if im begin dumb lol, it's just on some games HUDs are clientside
Arlevate 17 Aug, 2013 @ 12:35pm 
Yeah, it's been herpderping a lot lately. Each addon needed two restarts + two subs .-.
BsA-Arikay  [author] 17 Aug, 2013 @ 11:04am 
What? Normally you should just have to subscribe once 0_o It's probably the workshop having a derp.
Arlevate 17 Aug, 2013 @ 8:03am 
Oh i had to subcribe twice... :s
Arlevate 17 Aug, 2013 @ 8:02am 
It*
Arlevate 17 Aug, 2013 @ 8:02am 
I won't download :c
BsA-Arikay  [author] 14 Aug, 2013 @ 5:35am 
And the fix has been released, there should be no further crashing due to the armor level :) + I added a new, better looking texture for the armor bar. I hope you enjoy it!
BsA-Arikay  [author] 14 Aug, 2013 @ 4:14am 
Hmm, haven't seen that error during bugtesting. I'll try to see if I can get the problem too, then I'll post a fix as soon as possible. :)
bug 13 Aug, 2013 @ 8:09pm 
Hi, you're mod is great. only one problem. when the armor meter is full, it glitches out and stops showing armor/ammo/weapon an d says that it's creating errors. any idea how to fix?
BsA-Arikay  [author] 10 Aug, 2013 @ 10:55am 
It'll show you the Assassins logo, once I get the weapon wheel done in the next update, I'll be adding the most popular weapon mods and after that the most requested other weapon mods. I hope you still enjoy it in the meanwhile! :)
Codaaa 9 Aug, 2013 @ 4:59pm 
If it shows the weapon you are carrying in the bottom left with a custom thumbnail, what happens when you use a weapon from an addon?
Dr. Flat Soda 9 Aug, 2013 @ 4:09pm 
Art.
BsA-Arikay  [author] 6 Aug, 2013 @ 10:11am 
Perhaps for a future project ;) At the moment, I'm busy optimizing this one and improving some things :) Updates coming very soon!
BsA-Arikay  [author] 21 Jul, 2013 @ 10:01am 
I'll get on cleaning things up when I get back home, last year has mainly been patch-up-and-go work, due to very little time. In the meanwhile, I hope it's a bit enjoyable :)
IM A FOKEN LEGEND 18 Jul, 2013 @ 11:40am 
Oh man this is the less optimised code i ever saw ....


:box:

Use only 1 texture and duplicate it...


ChopperGunner[NL]  [author] 18 Jul, 2013 @ 8:39am 
There will be new updates coming soon
lesshack 8 Jul, 2013 @ 4:35pm 
Have you fixed up the weapons hud for addons yet?
BsA-Arikay  [author] 22 Jun, 2013 @ 7:23am 
Thanks :D
aran321 22 Jun, 2013 @ 4:31am 
I loves.
BsA-Arikay  [author] 26 May, 2013 @ 4:54am 
HUD now works again in singleplayer and multiplayer! Due to a workshop loading issue in multiplayer, you're going to have to manually enable the HUD when you join a server. This can done by entering: "lua_openscript_cl animushud.lua" (!! WITHOUT THE " " !!) in the console. I will be automating this once I find a decent solution, but for now, enjoy! :)
BsA-Arikay  [author] 26 May, 2013 @ 4:27am 
Attempting to fix loading issues, you can expect repeated updates untill it's fixed.
ooger booger 23 May, 2013 @ 10:14pm 
Thats what i was just about to say. :P